Just a couple designs for grenades. Simple.
Friday, February 22, 2013
Pistol Concept for Liberico
Hi everyone, I just finished my pistol concept for Liberico. Right now it is just a conventional pistol with some futuristic features such as electric charge packs for the automatic fire mode. My next pistol concept will showcase a special feature from Liberico which is the exploding gun. When the weapon is out of ammunition, you can activate an explosive device and use the pistol as a grenade. In many games like Halo, you end up having tons of guns lying all over the place. Why not put them to good use >: ]
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Silhouettes |
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Final Concept |
Insect Concept for Liberico
So a month ago, I helped create some concepts for creatures living in the Swamps for one of the maps in Liberico. My original idea is that these creatures can swarm you, but they are very easy to kill. I settled with the mantis+ant design because ants have numbers, and physical strength, the mantis has incredible speed and reaction time.
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sketches and silhouettes |
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final concept |
Thursday, February 21, 2013
Sniper Rifle and Assault Rifle Variant for Liberico
Presenting my first gun concept for Liberico- the Sniper Rifle and Assault Rifle variant. The rifle can switch between a sniping mode and an assault mode for long range or medium range purposes. This weapon features an environment light with a high frequency red light for low visibility and low frequency green for high visibility and night time combat. I had to go through a couple variations.
Saturday, January 5, 2013
Engineer Concept for Liberico
Cheers, my first post of a new year!
I have recently joined the concept art team of Enraged Entertainment to help produce assets for their latest game called Liberico. I just completed my concept for the engineer character from the rebel faction. My new assignment is to complete some grenades.
I have recently joined the concept art team of Enraged Entertainment to help produce assets for their latest game called Liberico. I just completed my concept for the engineer character from the rebel faction. My new assignment is to complete some grenades.
Thursday, November 8, 2012
Internship Presentation at SCAD
On November 9, 2012 I will be speaking at a presentation at SCAD about internships. I will be covering the process for applying for an internship, what I learned from my internship, and what I am doing now after my internship.
I will be positing more details tomorrow, but here are some images that will show up tomorrow in the power point presentation. All intellectual property are part of Hi-Rez Studios. I am showing the animations I worked on tomorrow. For the Wu Kong animation, I worked on the secondary motion only. I worked on the full animation for Ymir. All models were created by Hi-Rez.
Fail Safe Design Sketchs- Kael (Antagonist)
So I have been working on some designs for the antagonist for a character named Kael who is the main antagonist for a story I am working on. He is suppose to be much stronger and intelligent than Halian, but the size of his body makes him slower too. I like the asymmetrical design with a cloak for Kael since he is a character who is intimidating with a presence. While Halian boasts state of the art technology with the things he wear, Kael as a rebel wears more pieced together sets of armor and equipment.
Friday, September 7, 2012
Saturday, September 1, 2012
Weird Creature
I was looking back at some books I read as a child and found the Scary Stories to Tell in the Dark series. The illustrations by Stephen Gammell never ceases to illicit a feeling of unease even as an adult. So I decided to do my own black and white illustrations with weird monsters as a homage to Mr. Gammell.
Tuesday, August 28, 2012
Concept Art Factory Morla and Environment Painting Color WIP
So I finally added color to my value study for the Neverending story environment concept. The swamp is suppose to be sparse and rocky and I wanted the rocks to mimic the shape and texture found on Morla. At this point I am going to populate the world with more dead trees to give it that swampy feel. I'm pretty happy with the steamy feel, it just needs more trees and background clouds.
Sunday, August 12, 2012
Rifts Character Roleplay Design: WG-GLE-5
Recently I started hanging out with a group of friends who got me into playing a game called Rifts. It is similar to the D&D board game format. It blends Sci Fi elements with Fantasy which I think is really cool. There aren't many games that merge magic, which is seen as having unlimited power versus technology with a perceived power limit.
The game is not just about combat mechanics; it is also about the interaction between the characters. In many cases, players become attached to the characters they play similar to the way how an audience sympathizes with the protagonist and antagonist of movies or video games. The Rifts session has been extremely helpful in getting me into the psychology of how each character would act in different situations.
Today I am uploading my first character from the game called WG-GLE-5 a full conversion cyborg affectionately called "Mr. Wiggles". In the game, he wakes up from a deep slumber after having been deactivated for some time. He joins a group of intrepid adventurers to pass the time and make a living, all the while he tries to figure out who he is and what happened to him before his awakening.
Apparently Mr Wiggles had a tragic past where he lost a loved one during an attack by the Coalition States, a human centric organization bent on ridding the Rifts world of dimensional beings who they deemed below the human race. The protagonist was also hurt during the attack and left for dead with fatal wounds until a third party organization turned him into a cyborg. It turned out that he was created to fight against the coalition. For some reason, he has been deactivated for a while, it was presumed his old team were wiped out by CS forces, and has been put into safe storage to avoid the CS from completely destroying all the combat cyborgs made to take down their regime.
The game is not just about combat mechanics; it is also about the interaction between the characters. In many cases, players become attached to the characters they play similar to the way how an audience sympathizes with the protagonist and antagonist of movies or video games. The Rifts session has been extremely helpful in getting me into the psychology of how each character would act in different situations.
Today I am uploading my first character from the game called WG-GLE-5 a full conversion cyborg affectionately called "Mr. Wiggles". In the game, he wakes up from a deep slumber after having been deactivated for some time. He joins a group of intrepid adventurers to pass the time and make a living, all the while he tries to figure out who he is and what happened to him before his awakening.
Apparently Mr Wiggles had a tragic past where he lost a loved one during an attack by the Coalition States, a human centric organization bent on ridding the Rifts world of dimensional beings who they deemed below the human race. The protagonist was also hurt during the attack and left for dead with fatal wounds until a third party organization turned him into a cyborg. It turned out that he was created to fight against the coalition. For some reason, he has been deactivated for a while, it was presumed his old team were wiped out by CS forces, and has been put into safe storage to avoid the CS from completely destroying all the combat cyborgs made to take down their regime.
Morla Environment Concept Sketches
Hi everyone, sorry for the long wait between each project from the Neverending Story. I have been swamped with work at my internship. I am posting up some concept sketches I did for the environment I want to put Morla in. I tried a few story telling shots along with some that are more cinematic.
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I am trying to approach the composition as if it were used for a movie set. The size format currently is 1600px x 1200 px format. I will change it to a 16:9 scale when I begin the actual piece. |
Friday, July 20, 2012
3Ds Max Project II
For this Massfx project, I am have broken down castle walls. Courtesy of the 3Ds Max Tutorial Channel on Youtube:
http://www.youtube.com/watch?v=ACrhTDu66rA&feature=plcp
3Ds Max Massfx project I
I am currently learning how to use scripts and Massfx for particle animation in 3Ds Max as a part of my internship for SCA Transporation Forensics. For this demo, I modeled a few pillars, broke them up with a script, and set up their physical relationship with the Massfx Rigid Body Editor.
Friday, July 13, 2012
Tuesday, July 10, 2012
Cerebus Animation
More updates from the feature film: Cerebus!
So this is a short scene I animated for Cerebus.
Here is a recent interview of Oliver Simonsen, owner of What Comix! and director of Cerebus, by Katie Chats, keeping the momentum on Cerebus going- Congratz Ollie!
So this is a short scene I animated for Cerebus.
Here is a recent interview of Oliver Simonsen, owner of What Comix! and director of Cerebus, by Katie Chats, keeping the momentum on Cerebus going- Congratz Ollie!
Friday, July 6, 2012
Morla Value Study
This is one of the final designs I am thinking of doing for Morla, the turtle from the Neverending Story. I wanted Morla to have a really long face as the saying goes, "why the long face?". The shell has a distinctive mountain design and it even has a lighthouse at the edge of the shell. This shows that Morla is so big that her shell has an ecosystem of its own. However, her sheer size prevents her from seeing the beauty on her back and is thus blind to life around her.
Tuesday, July 3, 2012
Concept Art Factory Challenge
So the Concept Art Factory is hosting another sketch challenge where students will be redesigning characters from the Neverending Story. I chose to do Morla for my design, so far it is only in sketch phase. I will be developing the sketches further as I find time away from my internship with SCA Transporation Consultants.
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Morla is a depressed turtle so I tried to make the shapes curve down. The shell has to seem heavy and burdensome while the face is long according to the expression "why the long face". |
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