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Monday, November 20, 2017

We Exist Game Design Showcase

Hello everyone,

I would like to present to everyone an updated build of We Exist, the first person, detective, action-adventure, horror game I am working on with Black Haze Studios. Here are some screenshot renders of the in-game environment created by our talented 3D artists, level designer, and lighters.


CREDITS

LEVEL DESIGN
Christopher Waddill, Eric Lavallee

3D ART
Connor McKee, Alex Tikkoiev
Mark Churchill, Phaedrus Byskou

2D ART
Jeffrey Yu



Game Trailer






The foggy, dreary landscape gives this scene a foreboding mood and is an element used in our level design.

Concept art of Jack Norwood in the forest. Not representative of final design.




Early concept of the forested environment on the way to one of the main story point locations. Not representative of final design.





Portion of the Alpha level build that will be open for public testing.





View of the forest that players travel throughout the entirety of the game.





View of one of the gates to the cemetery level in our game. Available for alpha testing.





Clock tower at the cemetery level.





One of our older builds for one of the unique locations in the cemetery. 



Alone in the woods.





Ritual Stones.


If you like what you see and are interested in helping out with the project, please check out our social media pages and website. Thank you for your support!


Website: https://www.weexistgame.com/

Facebook: https://www.facebook.com/WeExistGame/

Twitter: https://twitter.com/WeExistGame





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