Monday, December 11, 2017

Outcast Faction Logo Design Spotlight

Some logos designed for the Outcast Faction from Dark Age, the miniature game.

The rebranding of the Outcast logo still uses the "X" shaped motif but this time with recognizable weapons associated with the faction. The sandstone texture behind it is light enough in value to allow the crossed weapons stand out from the background. It also represent the desert environment the Outcast has thrived in.

Salt Flat Nomads- Aviator Goggles and a scarf wrap to protect the wearer from the harsh desert winds.

Slavers of Chains Barrow- Handcuffs representing the local economy of this Outcast sub-faction.

Dark Age Logo Design Spotlight: Forsaken

Some logos I designed for the Forsaken Faction from the Dark Age table top game by Cool Mini Or Not. 

The original Forsaken logo features a horse head profile design so the rebranding uses the front view of all the animals associated with each Saint for the faction.

Saint Isaac- Owl

Saint Joan- Phoenix

Saint Johann- Scorpion

Saint John- Griffon

Saint Luke- Bull

Saint Mark- Dragon

Saint Mary- Unicorn

Shu Mai Platter cut out assembly

Some updates on the "Have You Eaten" film for Marisa's thesis film. Here are some images of the shu mai vector art for the dimsum scene.

Digitally Painted Shumai

Vectorized Shumai

Shumai arranged on a platter. Enjoy!

Wednesday, December 6, 2017

We Exist Game Graffiti Design 2

Hey Everyone, here is another graffiti design I created for the We Exist Game environment. The file will be used as a png so that its transparency will prevent the background from showing in the game world when applied as a decal.

The name Cropsey will have great significance in the game, but that is the most I can say without revealing too much about the game ; ) But the design of the graffiti says a lot. There is a play on words between the body on the ground (corpse) and Cropsey which sounds similar when letters from each word is rearranged. The plants flowing from the body then forms the other segement of the play on words for the term "Crops". I just though the silhouette was interesting to look at, and the story tie in to be an added bonus.

Siggraph Bangkok 2017 Computer Animation Festival Committee Member

So over the summer, I was invited to the Computer Animation Festival Committee set up by Siggraph to review feature films submitted for competitions hosted at their venue in Bangkok, Thailand. The quality of the films being showcased this year are impressive, and I am excited to see what the future for CG will hold.

Check out the guide to this year's Siggraph showing, I hope everyone who love animated film, games, and other computer graphic arts will have a chance to travel to this event one day!

Click Here to go to the Program Guide.

Monday, November 20, 2017

Are You Afraid of Me Graffiti

Some quick graffiti work I created for the We Exist game. I think it looks pretty neat in game especially with the flashlight turned on. 


We Exist Game Design Showcase

Hello everyone,

I would like to present to everyone an updated build of We Exist, the first person, detective, action-adventure, horror game I am working on with Black Haze Studios. Here are some screenshot renders of the in-game environment created by our talented 3D artists, level designer, and lighters.


Christopher Waddill, Eric Lavallee

Connor McKee, Alex Tikkoiev
Mark Churchill, Phaedrus Byskou

Jeffrey Yu

Game Trailer

The foggy, dreary landscape gives this scene a foreboding mood and is an element used in our level design.

Concept art of Jack Norwood in the forest. Not representative of final design.

Early concept of the forested environment on the way to one of the main story point locations. Not representative of final design.

Portion of the Alpha level build that will be open for public testing.

View of the forest that players travel throughout the entirety of the game.

View of one of the gates to the cemetery level in our game. Available for alpha testing.

Clock tower at the cemetery level.

One of our older builds for one of the unique locations in the cemetery. 

Alone in the woods.

Ritual Stones.

If you like what you see and are interested in helping out with the project, please check out our social media pages and website. Thank you for your support!




Sunday, November 19, 2017

K3 Lore Cover

A while back, I created a cover page for the Kukulkani faction from the Dark Age miniature game. I used polished copper for the body which has an orange tinge which I felt matches the tarnished copper background.

The K3, the affectionate nickname for the Kukulkani, is a race of space Mayans. This faction features large mechanical walking temples, technomantically engineered war captains, war priests, and precious bio-energy used for casting their mystical spells.

Read more by clicking HERE


Assembly Guide for the Cabrakan, a giant walking temple of destruction!

Thursday, November 2, 2017

Dragyri Earth Caste Cover Art

This year we revealed the Earth Caste as a new sub-faction for the Dragyri from the Dark Age miniature game. Click the image below to learn more.

For the project, I designed the Earth Caste faction logo as well as the type treatment for the cover. I used the mountain motif for the icon, and some of the positive negative shape forms the Chinese character for the word mountain. The lighting was super fun to play with, the Chiaroscuro effect turned out looking really neat.

The Earth Caste units train in styles similar to Eastern Chinese martial arts. They emphasize strong, balanced, deliberate movements to push or knock down their foes. Their stable stances and use of psychogenic powers make them more resilient in combat, granting them the ability to resist various attacks that can re-position them. Slow and steady wins the race, and with their grit and determination, they can overcome any mountain in their way.