Contributors

Monday, December 11, 2017

Outcast Faction Logo Design Spotlight

Some logos designed for the Outcast Faction from Dark Age, the miniature game.

The rebranding of the Outcast logo still uses the "X" shaped motif but this time with recognizable weapons associated with the faction. The sandstone texture behind it is light enough in value to allow the crossed weapons stand out from the background. It also represent the desert environment the Outcast has thrived in.



Salt Flat Nomads- Aviator Goggles and a scarf wrap to protect the wearer from the harsh desert winds.



Slavers of Chains Barrow- Handcuffs representing the local economy of this Outcast sub-faction.

Dark Age Logo Design Spotlight: Forsaken

Some logos I designed for the Forsaken Faction from the Dark Age table top game by Cool Mini Or Not. 

The original Forsaken logo features a horse head profile design so the rebranding uses the front view of all the animals associated with each Saint for the faction.


Saint Isaac- Owl

Saint Joan- Phoenix

Saint Johann- Scorpion

Saint John- Griffon

Saint Luke- Bull

Saint Mark- Dragon

Saint Mary- Unicorn

Shu Mai Platter cut out assembly

Some updates on the "Have You Eaten" film for Marisa's thesis film. Here are some images of the shu mai vector art for the dimsum scene.


Digitally Painted Shumai


Vectorized Shumai


Shumai arranged on a platter. Enjoy!

Wednesday, December 6, 2017

We Exist Game Graffiti Design 2

Hey Everyone, here is another graffiti design I created for the We Exist Game environment. The file will be used as a png so that its transparency will prevent the background from showing in the game world when applied as a decal.



The name Cropsey will have great significance in the game, but that is the most I can say without revealing too much about the game ; ) But the design of the graffiti says a lot. There is a play on words between the body on the ground (corpse) and Cropsey which sounds similar when letters from each word is rearranged. The plants flowing from the body then forms the other segement of the play on words for the term "Crops". I just though the silhouette was interesting to look at, and the story tie in to be an added bonus.

Siggraph Bangkok 2017 Computer Animation Festival Committee Member

So over the summer, I was invited to the Computer Animation Festival Committee set up by Siggraph to review feature films submitted for competitions hosted at their venue in Bangkok, Thailand. The quality of the films being showcased this year are impressive, and I am excited to see what the future for CG will hold.

Check out the guide to this year's Siggraph showing, I hope everyone who love animated film, games, and other computer graphic arts will have a chance to travel to this event one day!

Click Here to go to the Program Guide.

Monday, November 20, 2017

Are You Afraid of Me Graffiti


Some quick graffiti work I created for the We Exist game. I think it looks pretty neat in game especially with the flashlight turned on. 

#2Spooky4Me










We Exist Game Design Showcase

Hello everyone,

I would like to present to everyone an updated build of We Exist, the first person, detective, action-adventure, horror game I am working on with Black Haze Studios. Here are some screenshot renders of the in-game environment created by our talented 3D artists, level designer, and lighters.


CREDITS

LEVEL DESIGN
Christopher Waddill, Eric Lavallee

3D ART
Connor McKee, Alex Tikkoiev
Mark Churchill, Phaedrus Byskou

2D ART
Jeffrey Yu



Game Trailer






The foggy, dreary landscape gives this scene a foreboding mood and is an element used in our level design.

Concept art of Jack Norwood in the forest. Not representative of final design.




Early concept of the forested environment on the way to one of the main story point locations. Not representative of final design.





Portion of the Alpha level build that will be open for public testing.





View of the forest that players travel throughout the entirety of the game.





View of one of the gates to the cemetery level in our game. Available for alpha testing.





Clock tower at the cemetery level.





One of our older builds for one of the unique locations in the cemetery. 



Alone in the woods.





Ritual Stones.


If you like what you see and are interested in helping out with the project, please check out our social media pages and website. Thank you for your support!


Website: https://www.weexistgame.com/

Facebook: https://www.facebook.com/WeExistGame/

Twitter: https://twitter.com/WeExistGame





Sunday, November 19, 2017

K3 Lore Cover

A while back, I created a cover page for the Kukulkani faction from the Dark Age miniature game. I used polished copper for the body which has an orange tinge which I felt matches the tarnished copper background.

The K3, the affectionate nickname for the Kukulkani, is a race of space Mayans. This faction features large mechanical walking temples, technomantically engineered war captains, war priests, and precious bio-energy used for casting their mystical spells.

Read more by clicking HERE


 

Assembly Guide for the Cabrakan, a giant walking temple of destruction!




Thursday, November 2, 2017

Dragyri Earth Caste Cover Art

This year we revealed the Earth Caste as a new sub-faction for the Dragyri from the Dark Age miniature game. Click the image below to learn more.




For the project, I designed the Earth Caste faction logo as well as the type treatment for the cover. I used the mountain motif for the icon, and some of the positive negative shape forms the Chinese character for the word mountain. The lighting was super fun to play with, the Chiaroscuro effect turned out looking really neat.

The Earth Caste units train in styles similar to Eastern Chinese martial arts. They emphasize strong, balanced, deliberate movements to push or knock down their foes. Their stable stances and use of psychogenic powers make them more resilient in combat, granting them the ability to resist various attacks that can re-position them. Slow and steady wins the race, and with their grit and determination, they can overcome any mountain in their way.

Tuesday, October 31, 2017

Skarrd Bolas Art

Hello everyone, here is another piece of art I did for the new Dark Age Skarrd faction update. This time I was asked to update the art for the Bolas unit from the game. Bolas is the basic skirmish infantry that takes the brunt of an assault to lock down enemies and chip away at health until the stronger units can get into position to clean up.

The Bola sports a rusty blade that is simple but deadly when used in numbers with others as a group attack. They also carry their signature weapon, the razer bladed bola to slow down or knock prone their targets to make them easy pickings for the Skarrd Horde. Like the Harpies they are able to infiltrate the battlefield at any moment's notice to turn the tide of battle through capturing objectives, locking down larger units, or add bulk to a depleted army.







Update miniature. you can find more at the Cool Mini Or Not Store.

Dark Age new Harpy Art

Back in May I created some new artwork for the new Skarrd Faction book for the Dark Age tabletop game. Some of the older miniatures received updated sculpts and new concept art. Here is one of the pieces I did for the Harpy. These ladies are agile, highly mobile units designed to take objectives, enter the field in strategic locations to assassinate isolated units or create a distraction. Their low point cost also means you can pick up a large group of them so you can swarm the field at the opportune moment.

For more information please check out: http://dark-age.com/ to learn how to play. You can purchase your very own Harpies HERE.



Thursday, October 12, 2017

Icon Art for Rum and Bones: Second Tide

Did some icon art for the Rum & Bones: Second Tide ship tile.

Old timey bomb design with shell and fuse. The textures were fun to paint.




Unused icon art for the Ork Catapult. Looks more like something the undead would use.





Final version of the Ork catapult, more spikes, more metal, industrial.




Wedding Invitation Art

So I was searching my hard drive and I came across artwork I made for a friend's wedding invitation. For context, my friend Jonathan Phillips-Bradford commissioned me to create a piece of artwork the features him and his then fiancee Elizabeth Beckley as chibi characters in an epic battle with a dragon. Art work took me about a day or two to complete, the style was based on the game Arcadia Quest by Cool Mini Or Not.

Initial Sketch





I had a lot of fun trying to come up with things to add to the characters that are uniquely Jonathan and Elizabeth in terms of interests and personality.

Wednesday, October 11, 2017

Have You Eaten Film- Glazed Honey Sweet and Sour Pork

Hi Everyone, posting another completed art asset for Marisa Tontaveetong's thesis film!

Today I present to you honey glazed, sweet and sour pork. Notice the brownish red glaze and the juicy sauce pooling below. How tantalizing.



Painted honey pork :D


Vectorized version.


Look at the vector lines! 

Tuesday, October 10, 2017

Be Wary of Cassowary Speed Paint Study

Hey Everyone, decided to do a more detailed speed paint study tonight. Spent around 2 hours along with another 30 minutes to polish.

Be wary of the Cassowary!

Looks like he is judging you.

Thursday, October 5, 2017

Shaman Necromancer Sketch

Started on a sketch of a witch doctor while on a hangout call with some friends, Nicholas Palmer, Tim Kafantaris, and Jeremy Cropp.

I used chevron, trapezoidal shape with skull motifs to create visual interest in the character. The staff will consist of a wooden core shaft with leather wrap to hold glass ritual spheres, and bone fragment decorative protrusions in place. He carries a skull with markings for rituals on his belt, and some prayer beads to commune with spirits. The horns and bone pauldron adds to the arcane nature of the character's appearance.

Dark Age Product Feature: Outcast Faction Starter Box

Time for an introduction for another faction from the Dark Age miniatures table top game line! Today I present to you the raider-like bandits from the wastelands of Samaria called the Outcasts. Like the Forsaken, they are one of the humanoid factions but they do not bend to the rigid laws set by the Prevailers. Instead of paying taxes and fighting in the arbitrary crusades set by the zealous council, the Outcasts prefer to fight for their own land and destiny.





The Outcast Faction Box has what you need for your bread and butter army to play a 500 point game. I designed the box based on concrete slabs and rebar scene in the post apocalyptic world of the Fall Out and Mad Max franchises. The Outcast is known for its fast moving, hit and run tactics. Though they have heavy hitters like the Brutes, they play off control abilities to give themselves an advantageous position, or apply status effects.

This box features the following models:

  • Warchief x1
  • Blades x1
  • Manhunter x1
  • Fixer x1
  • Wasteland Warrior x3




 Blades is part of the Bounty Hunter faction meaning he can fight for both the Outcast or the Forsaken. He is a pure melee unit that deals rapid damage with status effects such as bleed, blind, and stun to debuff enemies. He gains bonuses from charging into enemies, and simultaneously can negate any attack bonuses (charge and gang up) of attackers when defending. Thanks to his agility he can also deflect any 1 non-template ranged attack if he succeeds on his saves. His whirlwind attacks is a powerhouse if he can catch groups of enemies off guard.






The Fixer is a must have for any Outcast band that have ranged units because he can negate malfunctions even after he is killed in battle! He can provide your units with scavenge counters which are basically useful items jury rigged from scraps on the battlefield. Scavenge counters provide offensive and defensive boosts to units. The Fixer is also able to heal units on the field with his Medic ability.

His utility makes him a target on the battlefield so be sure to keep him alive with bodyguards like the Wasteland Warriors.






The Warchief is a veteran of survival in the wasteland, have proved himself through cunning tactics and martial abilities. As a result he is the commander of your army, so be sure to have other units squadlink with him to push objectives or combine attack to overwhelm stronger enemy units.
His melee attacks can deal area of effect damage which is useful when fighting swarms of enemies. His ranged Enforcer Pistosl help chip down enemies from afar while his entourage charges into the fray.





The Manhunter is one of your specialist units meaning he works on his own and therefore cannot squadlink with other units. His go it alone nature allows him to sneak onto the field, single out enemies, and personally take care of them.
Both is sword and ranged pistol attacks can paralyze opponents, making them less effective on the battlefield. As a resourceful survivalist, he can always find something from his surroundings to use in order to stay alive. As a result, he often acquires scavenge tokens to help him gain an edge over his targets.









The Wasteland Warriors are your bread and butter line infantry who enters the fray in melee, or whittles down foes from afar. While they do not hit hard alone, a group can easily overwhelm opponents through advantageous positions. Their zip guns are extremely useful in forcing opponents out of position. With the ability to pull a foe away from their group, the warriors can isolate targets for the Outcasts to swarm and eliminate.













There are more boxes coming out for the Outcast in the future. Some give you additional troops to supplement your army. For example, the Brute Box will provide you with some heavy hitters who can also tank for your units. This gives your a wider range of tools to play with to help jury rig your way to victory.