Contributors

Wednesday, June 26, 2013

League of Legends Illustration WIP part 2

More progress of my illustration featuring Kassadin, Akali, and Graves.




Current version- I expanded the canvas so that Grave's gun can be seen. I also improved upon the background.

Friday, June 14, 2013

Pisces Concept Art

So I participated in the CGMA concept art competition for Signs of the Zodiac. I created the following concept for Pisces since it is one of my cusp signs. However, they never selected my concept to submissions gallery so I assume something went wrong during my submissions process. At least I get to post this online now.

My original Ideas was to have an angler fish looking creature who uses a female looking "bait". In this case I incorporated a mermaid figure who is connected to the fish creature. I was thinking that it would swim like a sea horse in a slow, aimless manner. The Mermaid would surface occasionally, luring men only to have them be eaten by her counterpart.

I have been asked how the creature would defecate and that is a great question. Perhaps all the digestive tracts are separate but then converges at the end of the mermaid where the tail fin is and is released the way a fish typically does. Ah well, I'd like to hear what you think about it.



Thursday, May 30, 2013

Amefurikozo Concept

Hey everyone, I just completed a character concept for a friend to 3D model. The character is "Ame no Kodomo", Child of the Rain. It is based on the Amefurikozo form Japanese lore. The creature is usually depicted as a child sized kappa, or sometimes human-like figure carrying an umbrella and lantern. I decided to add in elements from other Japanese creatures such as the No-Face (Noppera-Bo) and the Spirit Lantern (Chochinobake). Pan's Labyrinth is also an influence because I decided to put the eyes in the hands of the child. In this concept, I decided to have the child mimic the Lantern's appearance by having only one eye showing. I went through several pattern designs for the umbrella and settled with a Ying-Yang looking design. The broken umbrella with the symbol of balance represents chaos. The kanji for "chaos" is written on the Chochinobake.


Sketch 2



WIP

Value Study



Final- took out the distracting background

Wednesday, April 17, 2013

League of Legends Akali, Kassadin, Graves Fan Art WIP

I've been so busy that I had not finished my League of Legends fan art yet. So, I am forcing myself during my  break time to power through with this image. I decided that to help me remain productive, I need to update every day until the project is done.







Drawing Tutorial 001

Hey everyone! So a good friend of mine has started learning how to draw and I think he is very prolific with his anatomy studies. I thought it would be very helpful to do a very quick demo of how I approach bringing a sketch to a value study stage.

In this demo, I am replicating my friend's Tiberius. I will go over some basic portrait anatomical concepts. It is very short though, but hopefully you learn a little bit from it. If there is anything you wish to see in my future demo/tutorials please comment below. Thanks!


So in my guide, I start off with a basic line drawing indicating shape. The strokes I lay down will determine the proportion for the body in general. I also keep perspective in mind such as the elbow jutting out. You can see that in my second step, I made a few adjustments such as shield size and other shape refinements. In my final step, I started laying down values just to test out lighting. I enlarged the shield a bit because it looked really small in my second step.


Come check out my friend's blog and keep up with his progress!

http://roberrant.blogspot.com/

Spartacus post:

http://roberrant.blogspot.com/2013/04/faces-more-muscles-and-spartacus.html

Saturday, March 23, 2013

Liberico Sniper Character Concept

Just finished another character concept for Liberico: meet the sniper! He excels in long range anti-personnel combat. He is blends into his environment with his ghillie suit, composed of vegetation from his surroundings. Despite his ranged advantage, he suffers greatly in medium and close ranged combat.


Tuesday, March 5, 2013

Explosive Pistol Effects Concept WIP

I 3D modeled the pistol I created for Liberico and have started a series of concepts showcasing a special feature from the game. Guns will have the ability to be doubled as a grenade when all ammunition is exhausted.

The concept from a previous post.
Exploding Gun part 1


Exploding Gun part 2


Friday, February 22, 2013

Grenade Concepts

Just a couple designs for grenades. Simple.



Pistol Concept for Liberico

Hi everyone, I just finished my pistol concept for Liberico. Right now it is just a conventional pistol with some futuristic features such as electric charge packs for the automatic fire mode. My next pistol concept will showcase a special feature from Liberico which is the exploding gun. When the weapon is out of ammunition, you can activate an explosive device and use the pistol as a grenade. In many games like Halo, you end up having tons of guns lying all over the place. Why not put them to good use >: ]

Silhouettes

Final Concept

Insect Concept for Liberico

So a month ago, I helped create some concepts for creatures living in the Swamps for one of the maps in Liberico. My original idea is that these creatures can swarm you, but they are very easy to kill. I settled with the mantis+ant design because ants have numbers, and physical strength, the mantis has incredible speed and reaction time.

sketches and silhouettes

final concept

Thursday, February 21, 2013

Sniper Rifle and Assault Rifle Variant for Liberico

Presenting my first gun concept for Liberico- the Sniper Rifle and Assault Rifle variant. The rifle can switch between a sniping mode and an assault mode for long range or medium range purposes. This weapon features an environment light with a high frequency red light for low visibility and low frequency green for high visibility and night time combat. I had to go through a couple variations.


Silhouettes for the rifle. Features designs from Mass Effect, Borderlands, Halo, and Alien.


Orange and Blue Scheme


Azure Blue Scheme


Orange and Blue II

Final Concept Black, White, Red version 1

Final Concept Black, White, Red version 2

Saturday, January 5, 2013

Engineer Concept for Liberico

Cheers, my first post of a new year!

I have recently joined the concept art team of Enraged Entertainment to help produce assets for their latest game called Liberico. I just completed my concept for the engineer character from the rebel faction. My new assignment is to complete some grenades.


Thursday, November 8, 2012

Internship Presentation at SCAD

On November 9, 2012 I will be speaking at a presentation at SCAD about internships. I will be covering the process for applying for an internship, what I learned from my internship, and what I am doing now after my internship.

I will be positing more details tomorrow, but here are some images that will show up tomorrow in the power point presentation. All intellectual property are part of Hi-Rez Studios. I am showing the animations I worked on tomorrow. For the Wu Kong animation, I worked on the secondary motion only. I worked on the full animation for Ymir. All models were created by Hi-Rez.













Fail Safe Design Sketchs- Kael (Antagonist)

So I have been working on some designs for the antagonist for a character named Kael who is the main antagonist for a story I am working on. He is suppose to be much stronger and intelligent than Halian, but the size of his body makes him slower too. I like the asymmetrical design with a cloak for Kael since he is a character who is intimidating with a presence. While Halian boasts state of the art technology with the things he wear, Kael as a rebel wears more pieced together sets of armor and equipment.


Friday, September 7, 2012

Concept Art Factory Morla and Environment Painting Color WIP II

The Morla environment is at a point where I'm pretty happy with what I have. There are still places to tweak but I am moving on to my next environment.



Saturday, September 1, 2012

Weird Creature

I was looking back at some books I read as a child and found the Scary Stories to Tell in the Dark series. The illustrations by Stephen Gammell never ceases to illicit a feeling of unease even as an adult. So I decided to do my own black and white illustrations with weird monsters as a homage to Mr. Gammell.

Looks like a broccoli monster, but I actually searched Antarctica undersea and found some weird anemones that looks like puff balls. The lighting in the image made the indentations at the base of one particular anemone to appear recessed, creating distorted face-like features.

Tuesday, August 28, 2012

Concept Art Factory Morla and Environment Painting Color WIP

So I finally added color to my value study for the Neverending story environment concept. The swamp is suppose to be sparse and rocky and I wanted the rocks to mimic the shape and texture found on Morla. At this point I am going to populate the world with more dead trees to give it that swampy feel. I'm pretty happy with the steamy feel, it just needs more trees and background clouds.


Sunday, August 12, 2012

Rifts Character Roleplay Design: WG-GLE-5

Recently I started hanging out with a group of friends who got me into playing a game called Rifts. It is similar to the D&D board game format. It blends Sci Fi elements with Fantasy which I think is really cool. There aren't many games that merge magic, which is seen as having unlimited power versus technology with a perceived power limit.

The game is not just about combat mechanics; it is also about the interaction between the characters. In many cases, players become attached to the characters they play similar to the way how an audience sympathizes with the protagonist and antagonist of movies or video games. The Rifts session has been extremely helpful in getting me into the psychology of how each character would act in different situations.

Today I am uploading my first character from the game called WG-GLE-5 a full conversion cyborg affectionately called "Mr. Wiggles". In the game, he wakes up from a deep slumber after having been deactivated for some time. He joins a group of intrepid adventurers to pass the time and make a living, all the while he tries to figure out who he is and what happened to him before his awakening.

The Wiggles has tremendous physical strength and speed, but has average intelligence. He fumbles around a bit because he is not used to his cybernetic body after having been deactivated for such a long time. In one session, he had to save a team member who fell off a tall building. Not knowing his strength, he flies toward his companion and catches him, but his full speed and strength ended up hurting the man. What makes this character interesting is the fact that he seems like a child, but looks like a ten feet tall walking death machine. In a way the fact that he tries to help but usually ends up messing things up and having to clean  up afterwards makes this character endearing to other members.

Apparently Mr Wiggles had a tragic past where he lost a loved one during an attack by the Coalition States, a human centric organization bent on ridding the Rifts world of dimensional beings who they deemed below the human race. The protagonist was also hurt during the attack and left for dead with fatal wounds until a third party organization turned him into a cyborg. It turned out that he was created to fight against the coalition. For some reason, he has been deactivated for a while, it was presumed his old team were wiped out by CS forces, and has been put into safe storage to avoid the CS from completely destroying all the combat cyborgs made to take down their regime.

Morla Environment Concept #1 WIP

I have selected one of the compositions from my previous sketches. This shot is going to be more cinematic than something dynamic and energetic. It is for establishing location and scale of the characters.

Meeting Morla for the first time.

Morla Environment Concept Sketches

Hi everyone, sorry for the long wait between each project from the Neverending Story. I have been swamped with work at my internship. I am posting up some concept sketches I did for the environment I want to put Morla in. I tried a few story telling shots along with some that are more cinematic.

I am trying to approach the composition as if it were used for a movie set. The size format currently is 1600px x 1200 px format. I will change it to a 16:9 scale when I begin the actual piece.