Some value studies based on silhouettes I have made.
Thursday, August 22, 2013
Saturday, July 27, 2013
RHIB gunboat concept
New assignment for Liberico: a gunboat small enough to go up a river delta and can carry 2-3 people comfortably.
Wednesday, July 3, 2013
Wednesday, June 26, 2013
League of Legends Illustration WIP part 2
Friday, June 14, 2013
Pisces Concept Art
So I participated in the CGMA concept art competition for Signs of the Zodiac. I created the following concept for Pisces since it is one of my cusp signs. However, they never selected my concept to submissions gallery so I assume something went wrong during my submissions process. At least I get to post this online now.
My original Ideas was to have an angler fish looking creature who uses a female looking "bait". In this case I incorporated a mermaid figure who is connected to the fish creature. I was thinking that it would swim like a sea horse in a slow, aimless manner. The Mermaid would surface occasionally, luring men only to have them be eaten by her counterpart.
I have been asked how the creature would defecate and that is a great question. Perhaps all the digestive tracts are separate but then converges at the end of the mermaid where the tail fin is and is released the way a fish typically does. Ah well, I'd like to hear what you think about it.
My original Ideas was to have an angler fish looking creature who uses a female looking "bait". In this case I incorporated a mermaid figure who is connected to the fish creature. I was thinking that it would swim like a sea horse in a slow, aimless manner. The Mermaid would surface occasionally, luring men only to have them be eaten by her counterpart.
I have been asked how the creature would defecate and that is a great question. Perhaps all the digestive tracts are separate but then converges at the end of the mermaid where the tail fin is and is released the way a fish typically does. Ah well, I'd like to hear what you think about it.
Thursday, May 30, 2013
Amefurikozo Concept
Hey everyone, I just completed a character concept for a friend to 3D model. The character is "Ame no Kodomo", Child of the Rain. It is based on the Amefurikozo form Japanese lore. The creature is usually depicted as a child sized kappa, or sometimes human-like figure carrying an umbrella and lantern. I decided to add in elements from other Japanese creatures such as the No-Face (Noppera-Bo) and the Spirit Lantern (Chochinobake). Pan's Labyrinth is also an influence because I decided to put the eyes in the hands of the child. In this concept, I decided to have the child mimic the Lantern's appearance by having only one eye showing. I went through several pattern designs for the umbrella and settled with a Ying-Yang looking design. The broken umbrella with the symbol of balance represents chaos. The kanji for "chaos" is written on the Chochinobake.
![]() |
Sketch 2 |
![]() |
![]() |
WIP |
![]() |
Value Study |
![]() |
Final- took out the distracting background |
Wednesday, April 17, 2013
League of Legends Akali, Kassadin, Graves Fan Art WIP
I've been so busy that I had not finished my League of Legends fan art yet. So, I am forcing myself during my break time to power through with this image. I decided that to help me remain productive, I need to update every day until the project is done.
Drawing Tutorial 001
Hey everyone! So a good friend of mine has started learning how to draw and I think he is very prolific with his anatomy studies. I thought it would be very helpful to do a very quick demo of how I approach bringing a sketch to a value study stage.
In this demo, I am replicating my friend's Tiberius. I will go over some basic portrait anatomical concepts. It is very short though, but hopefully you learn a little bit from it. If there is anything you wish to see in my future demo/tutorials please comment below. Thanks!
So in my guide, I start off with a basic line drawing indicating shape. The strokes I lay down will determine the proportion for the body in general. I also keep perspective in mind such as the elbow jutting out. You can see that in my second step, I made a few adjustments such as shield size and other shape refinements. In my final step, I started laying down values just to test out lighting. I enlarged the shield a bit because it looked really small in my second step.
Come check out my friend's blog and keep up with his progress!
http://roberrant.blogspot.com/
Spartacus post:
http://roberrant.blogspot.com/2013/04/faces-more-muscles-and-spartacus.html
In this demo, I am replicating my friend's Tiberius. I will go over some basic portrait anatomical concepts. It is very short though, but hopefully you learn a little bit from it. If there is anything you wish to see in my future demo/tutorials please comment below. Thanks!
![]() |
Come check out my friend's blog and keep up with his progress!
http://roberrant.blogspot.com/
Spartacus post:
http://roberrant.blogspot.com/2013/04/faces-more-muscles-and-spartacus.html
Saturday, March 23, 2013
Liberico Sniper Character Concept
Just finished another character concept for Liberico: meet the sniper! He excels in long range anti-personnel combat. He is blends into his environment with his ghillie suit, composed of vegetation from his surroundings. Despite his ranged advantage, he suffers greatly in medium and close ranged combat.
Tuesday, March 5, 2013
Explosive Pistol Effects Concept WIP
Friday, February 22, 2013
Pistol Concept for Liberico
Hi everyone, I just finished my pistol concept for Liberico. Right now it is just a conventional pistol with some futuristic features such as electric charge packs for the automatic fire mode. My next pistol concept will showcase a special feature from Liberico which is the exploding gun. When the weapon is out of ammunition, you can activate an explosive device and use the pistol as a grenade. In many games like Halo, you end up having tons of guns lying all over the place. Why not put them to good use >: ]
![]() |
Silhouettes |
![]() |
Final Concept |
Insect Concept for Liberico
So a month ago, I helped create some concepts for creatures living in the Swamps for one of the maps in Liberico. My original idea is that these creatures can swarm you, but they are very easy to kill. I settled with the mantis+ant design because ants have numbers, and physical strength, the mantis has incredible speed and reaction time.
![]() |
sketches and silhouettes |
![]() |
final concept |
Thursday, February 21, 2013
Sniper Rifle and Assault Rifle Variant for Liberico
Presenting my first gun concept for Liberico- the Sniper Rifle and Assault Rifle variant. The rifle can switch between a sniping mode and an assault mode for long range or medium range purposes. This weapon features an environment light with a high frequency red light for low visibility and low frequency green for high visibility and night time combat. I had to go through a couple variations.
Saturday, January 5, 2013
Engineer Concept for Liberico
Cheers, my first post of a new year!
I have recently joined the concept art team of Enraged Entertainment to help produce assets for their latest game called Liberico. I just completed my concept for the engineer character from the rebel faction. My new assignment is to complete some grenades.
I have recently joined the concept art team of Enraged Entertainment to help produce assets for their latest game called Liberico. I just completed my concept for the engineer character from the rebel faction. My new assignment is to complete some grenades.
Subscribe to:
Posts (Atom)