Contributors

Saturday, October 8, 2016

Railway environment speed paint

Finally have time to do some updates. If you have been following the We Exist facebook page, you may have seen some of the railyard concepts for a location in the game. For what purpose I cannot say yet. I think my favorite one would be the train near the river or the one with deer. Those two have that abandoned apocalyptic feel.


















Tuesday, August 23, 2016

Warehouse Concept sketches for Black Haze Studios

Some warehouse concepts for a project by Black Haze Studios called We Exist. The game is a horror, survival, detective game loosely based on real-life mysteries and events that took place on Staten Island, NY. I basically created a 9 grid panel and went to town with composition, lighting, and texture work.

I played around with lighting for different times of day, mood, environment.


Sunday, August 14, 2016

Psionic Adaptation

Greetings again, here is another art piece from Xenoshyft- "Psionic Alteration". The idea is that a soldier augments his body physically and mentally to take on roles of other units in the game. I tried several sketches from people stepping out of portals, to soldiers morphing into each other. I settled with the composition that reminds me of a selection screen for game characters where they stand back to back as they are rotated out by the player.









Monday, May 2, 2016

Xenoshyft Weather Cards

Hey all, finally posting some work from Xenoshyft: Dreadmire the latest expansion from Cool Mini Or Not's original tower defense deckbuilder game Xenoshyft. Today I have some art for the weather card which is a new mechanic introduce in the expansion which affects monsters with affinity to one or more of these meteorological events. I started with a clean version of the Dreadmire base and then started adding effects based for each weather pattern. 

So we have Rain, Fog, Night, and different combinations thereof. How is night a weather, there isn't a clear answer from the developers beside "things in the atmosphere" would occasionally create a weather event that simulates nighttime. That can be terrifying when night can fall more than once in a day like multiple eclipses.



All Good!




Fog
  

 
Night




Rain



Fog + Night





Night + Rain





Rain + Fog




Everything. You.. Are. Screwed.

Sunday, February 7, 2016

Tabletop Game Tile Dark Age

I created a high resolution table top image for the table top miniature game Dark Age by Cool Mini Or Not. It's a wasteland terrain with a polluted river cutting through the center. It will be used for demo games at conventions.


Tuesday, January 12, 2016

House Divided Map Concept WIP Almost there!

So my next step is to paint in more vehicles on the side of the road. I painted in a mech suit at the center of the composition and tweaked the lighting so that the foreground objects are dark, the background lighter. I'm also trying to keep the saturation of the colors even.


Sunday, January 3, 2016

WIP 2 House Divided Environment Concept

Progress Update: I took all the current layers, duplicate them, merged them, and then applied filters. Starting to look better. I'm thinking about adding more ruined vehicles in the background, and some human figures to the top of the bridge.


Thursday, December 31, 2015

City scene WIP

Hey guys just started a matte painting scene. Just a quick update.


Friday, December 25, 2015

Friday, December 18, 2015

Portrait Speed Paint 1 Hour

Did a one hour speed paint of a family having tea. That kid in the back is kinda scary haha.


Thursday, December 3, 2015

Liberiko Soldier Sketches

Some ideas I've been throwing around for Liberiko soldier designs. Since the Liberiko faction started in Eastern Europe, I used a lot of Ukrainian Rebel references mixed with Mad Max, and Fall Out raiders. I try to create that post apocalyptic feel without making it too campy as seen in some raider designs from Fall Out with the pipe and cage armor.


Tuesday, November 24, 2015

Lunch time speed paint

Hello everyone,

Today I decided to take my lunch time to do an architecture speed paint. I spent about 30 minutes getting colors down and an additional 10 minutes to tidy things up. Still a lot to do, but at least I got the basic lighting down.


Monday, November 23, 2015

Lunch speed paint

Hello all,

Just posting another speed paint. Took my lunch break to paint something quick. Gave myself about 30 minutes to establish the colors. If I have time to go back, I'd darken the shadows in the rock a bit more. I think having the trees in the background less defined helps push the composition. This would by my choice because objects in photographs tend to be quite detailed. 


Tuesday, November 17, 2015

Hunting With Dad Sketch

Hey everyone, just did a quick black and white painting using just one photo texture for the background.. Basically a son and his father bond over big game hunting in an overgrown forest. Selfie time!


Sunday, November 8, 2015

Saturday Speed Paint

Hello all,

To continue my speed paint exercises, I did another speed paint based on riots, and other apocalyptic related scenes. This time around, I chose a daylight scene with some high contrast shadows. The image I found has some interesting staging because of all the depth created by the layers of human figure in the scene. Unfortunately, I went over my 45min mark by about 10 minutes, but there you go.


Friday, November 6, 2015

Speed Paint Friday

Hello all,

Just completed another speed paint, around 45 minutes. Since Fall Out 4 is coming out, I decided to look for images that reflect that theme. I searched for pictures of rioters with epic fire in the background. Lately, I've been painting a lot of people with gas mask with some form of direct lighting in the background. Today instead of just painting environments, I decided to challenge myself with a scene that has multiple human figures. One thing I noticed is that the area outside of the fire has a cool color scheme. It's really neat being able to see the dramatic temperature change as opposed to the subtle change in a diffused daylight scene. I did not have time to add in all the grunge and debris in the dirt so I used some texture brushes to give it some teeth. Still can use a lot of work, I think I got caught up with the buildings in the background in the beginning. I realized that by pushing them back with more shadows I can avoid adding too much detail and be able to focus on the human figures. I painted the whole thing zoomed out to make sure I have at least the lighting established. The shields were very fun to paint because of the refraction and reflections from the fire back lighting. At the end of the session, I added in a lit cigarette for fun, maybe he created that fire back there :D


Monday, October 5, 2015

Liberiko Banner

Created a banner for the Liberiko Facebook page. To learn more about the game click here.


Saturday, October 3, 2015

Saturday, September 19, 2015

Reaver Default Character Concept Turnaround Sketch

Did some turn-around sketches for a 3D character model for the Reaver faction of Liberiko. They have a very triangular, insectoid silhouette. There will be soft blue colored glow coming from underneath segments of the armor. I really like the shoulder because of the chevron pattern which represent abstracted insect exoskeletal structures.



Saturday, September 5, 2015

Some late night sketching

Doing some quick sketches at night. Practicing some riot gear for a project I have been working on.



Liberiko Opposing Page Art WIP

So after the last piece I did with the Reaver soldier looking at a swathe of destruction, today I post up a Liberiko soldier in repose. I think that hole at the very bottom of his gas mask allows him to smoke his cigarette. Hahaha maybe that defeats the purpose?


Wednesday, August 12, 2015

Tuesday, August 11, 2015

Sci fi soldier paintings

Just some stuff I have been fiddling around with on the side for fun. Trying to work on composition and colors. I used a combination of black and white techniques, and then switched to direct color applications.

Some more Sci Fi Goodness

I was asked to make a background image for transitions in a game. I might have soldiers or a mech emerge from the smoke.


A scene from a personal project I am working on. I still need to finish the aerial perspective layers for the monolith in the background.



Just a first impression sketch. Spent maybe 20 minutes to get the composition I wanted. I had to do a series of thumbnail sketches. 


Hunter girl speed sketch

Hi Everyone, just did some quick sketch since I couldn't sleep. So I as you all know, I have been doing mostly realistic painting pieces lately. I decided to go with something using the anime, manga style which I have not done in a while. The character I came up with today looks kind of like a hunter from an RPG game with Asuka's hair XD. I will be adding more details such as vines and tree like ornamentation to her armor and hair pieces. Anyway, I'll spend a couple hours each day for a couple days and refine this piece.

Enjoy!

Here are some progress sketch so you can see how I went from line art to a painted image.




Friday, July 10, 2015

Speed Paint Portraiture

Hi everyone, I've got another speed paint to show here.

Been quite busy lately so I've been doing even faster speed paints. I did this one last night, just forgot to upload it. Instead of the usual environment or prop painting, I decided to take up anatomy and portraiture painting. As usual I take classical master works and try to deconstruct their pieces using the digital painting medium.

The reference I found is by John Singer Sargent, I really like his quick gestural brush strokes. It's really hard to keep your strokes minimal and still convey so much information. This time around I tried to keep within the same feel by using the more responsive brushes in photoshop that is intended to have that "brushy" feel instead of the usual default brushes I use for other speed paint exercises.

I think I still need to get a hang of the brushy feel, maybe I should attempt that in Paint Sai, but other than that I think I got the colors and anatomy close to the reference, with a little distortion here and there. The light yellow purple at the bottom left corner was a bit hard to mix, it is just very subtle and inputing a different value into the RGB channel, however slightly can make the resulting color seem off.

One thing I might do in future speed paints is include a post-apocalyptic feel with the subject matter. The cloth wrappings around the man's head would be a neat feature for keeping debris and otherwise unsafe particulate in the environment from landing on skin.