Did some plant sketches while taking classes at CGMA (Computer Graphics Master Academy).
Thursday, December 29, 2016
End of year sketch dump 3
Some sketches based on my soldier uniform reference book. The tank crew armor looks like Buzz Lightyear after putting on some weight XD
End of year sketch dump 2
Some sketches during the production of Xenoshyft: Dreadmire. I was trying to design some drones and armor used for item art.
Sunday, December 25, 2016
More Armor Sketches
Some armor sketches using shapes and forms taken from a wasp. I like the idea of a compound eye in case one is taken out in combat. Having triangular shapes with dynamic curves gives it the feel that it can be aerodynamic. The springs added to the feet act as shock absorption when running at higher speed or landing after flight.
Wednesday, December 14, 2016
Standing Rock Altar
Tried a quick sketch of an altar/ritual center that you can find when traversing the campground. I based its designs of the Dolmens and Stone Henge as well as the art of stacking stones. It's shape and presence is creates a sense of mystery that compels Jack (main character) to dig deeper into the mysteries of the island.
Tuesday, November 22, 2016
Image released on facebook for campground scene. Main character Jack enters the campground in a shot reminiscent of Fall Out with a lone wanderer. A big part of the game is feeling the isolation in a man made world reclaimed by nature. Last of Us and Silent Hill have been a huge influence for this scene.
Friday, November 4, 2016
Thursday, November 3, 2016
Xenoshyft: Immolation Fire Retardant Shield
Saturday, October 8, 2016
Railway environment speed paint
Finally have time to do some updates. If you have been following the We Exist facebook page, you may have seen some of the railyard concepts for a location in the game. For what purpose I cannot say yet. I think my favorite one would be the train near the river or the one with deer. Those two have that abandoned apocalyptic feel.
Tuesday, August 23, 2016
Warehouse Concept sketches for Black Haze Studios
Some warehouse concepts for a project by Black Haze Studios called We Exist. The game is a horror, survival, detective game loosely based on real-life mysteries and events that took place on Staten Island, NY. I basically created a 9 grid panel and went to town with composition, lighting, and texture work.
I played around with lighting for different times of day, mood, environment.
I played around with lighting for different times of day, mood, environment.
Sunday, August 14, 2016
Psionic Adaptation
Greetings again, here is another art piece from Xenoshyft- "Psionic Alteration". The idea is that a soldier augments his body physically and mentally to take on roles of other units in the game. I tried several sketches from people stepping out of portals, to soldiers morphing into each other. I settled with the composition that reminds me of a selection screen for game characters where they stand back to back as they are rotated out by the player.
Monday, May 2, 2016
Xenoshyft Weather Cards
Hey all, finally posting some work from Xenoshyft: Dreadmire the latest expansion from Cool Mini Or Not's original tower defense deckbuilder game Xenoshyft. Today I have some art for the weather card which is a new mechanic introduce in the expansion which affects monsters with affinity to one or more of these meteorological events. I started with a clean version of the Dreadmire base and then started adding effects based for each weather pattern.
So we have Rain, Fog, Night, and different combinations thereof. How is night a weather, there isn't a clear answer from the developers beside "things in the atmosphere" would occasionally create a weather event that simulates nighttime. That can be terrifying when night can fall more than once in a day like multiple eclipses.
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