Contributors

Thursday, December 29, 2016

End of year sketch dump 4


Did some plant sketches while taking classes at CGMA (Computer Graphics Master Academy).



End of year sketch dump 3

Some sketches based on my soldier uniform reference book. The tank crew armor looks like Buzz Lightyear after putting on some weight XD



End of year sketch dump 2

Some sketches during the production of Xenoshyft: Dreadmire. I was trying to design some drones and armor used for item art.




End of year sketch dump 1

Here are some sketches from my 2016 sketchbook to round out this year. 






Sunday, December 25, 2016

More Armor Sketches

Some armor sketches using shapes and forms taken from a wasp. I like the idea of a compound eye in case one is taken out in combat. Having triangular shapes with dynamic curves gives it the feel that it can be aerodynamic. The springs added to the feet act as shock absorption when running at higher speed or landing after flight.


Wednesday, December 14, 2016

Standing Rock Altar

Tried a quick sketch of an altar/ritual center that you can find when traversing the campground. I based its designs of the Dolmens and Stone Henge as well as the art of stacking stones. It's shape and presence is creates a sense of mystery that compels Jack (main character) to dig deeper into the mysteries of the island.


Tuesday, November 22, 2016

Image released on facebook for campground scene. Main character Jack enters the campground in a shot reminiscent of Fall Out with a lone wanderer. A big part of the game is feeling the isolation in a man made world reclaimed by nature. Last of Us and Silent Hill have been a huge influence for this scene.


Speed paint of a reference for a campground with modified elements. The idea is to use debris and discarded trash as a commentary on mankind's waste affecting the environment.


Gas station practice using heavy mood lighting. Tried to give it a hazy dream-like quality.


More lighting practice, this time with water reflection.



Tried a tunnel alley look with a sulfurous yellow to create an unsettling feeling. Maybe at this part of the game the lights start flickering and shadows start appearing at the end of the tunnel.


Another quick 10-20 min sketch to practice chiaroscuro lighting effects. Did some quick photo textures just to give that grungy feel.


We Exist Alley Way Sketch composition 1

Played around with some blue and orange color scheme for contrast.


Thursday, November 3, 2016

Xenoshyft Psychogenics part 1

 

Different sketch iterations:




Xenoshyft: Immolation Fire Retardant Shield

A shield + fire extinguisher all into one. Prevents the convection wave from bursting into the face or the user.

Xenoshyft: Immolation Item- Fire Suit

Finished Composition



Full Body Sketch

Cropped in to have the image fit in the item card panel.

Saturday, October 8, 2016

Railway environment speed paint

Finally have time to do some updates. If you have been following the We Exist facebook page, you may have seen some of the railyard concepts for a location in the game. For what purpose I cannot say yet. I think my favorite one would be the train near the river or the one with deer. Those two have that abandoned apocalyptic feel.


















Tuesday, August 23, 2016

Warehouse Concept sketches for Black Haze Studios

Some warehouse concepts for a project by Black Haze Studios called We Exist. The game is a horror, survival, detective game loosely based on real-life mysteries and events that took place on Staten Island, NY. I basically created a 9 grid panel and went to town with composition, lighting, and texture work.

I played around with lighting for different times of day, mood, environment.


Sunday, August 14, 2016

Psionic Adaptation

Greetings again, here is another art piece from Xenoshyft- "Psionic Alteration". The idea is that a soldier augments his body physically and mentally to take on roles of other units in the game. I tried several sketches from people stepping out of portals, to soldiers morphing into each other. I settled with the composition that reminds me of a selection screen for game characters where they stand back to back as they are rotated out by the player.









Monday, May 2, 2016

Xenoshyft Weather Cards

Hey all, finally posting some work from Xenoshyft: Dreadmire the latest expansion from Cool Mini Or Not's original tower defense deckbuilder game Xenoshyft. Today I have some art for the weather card which is a new mechanic introduce in the expansion which affects monsters with affinity to one or more of these meteorological events. I started with a clean version of the Dreadmire base and then started adding effects based for each weather pattern. 

So we have Rain, Fog, Night, and different combinations thereof. How is night a weather, there isn't a clear answer from the developers beside "things in the atmosphere" would occasionally create a weather event that simulates nighttime. That can be terrifying when night can fall more than once in a day like multiple eclipses.



All Good!




Fog
  

 
Night




Rain



Fog + Night





Night + Rain





Rain + Fog




Everything. You.. Are. Screwed.