Contributors

Friday, September 8, 2017

Dark Age Product Feature: Forsaken Faction Starter Box

Hello everyone,

For the last couple months I have been working hard on re-branding various packaging, books, cards, and concept art for the Cool Mini or Not tabletop game called Dark Age. The game is set on a post-apocalyptic planet called Samaria right after corporations that were conducting illegal experiments left promptly when their activities were revealed. Those left behind are forced to survive on the harsh conditions of the planet, where alien lifeforms are hostile, and the remaining scavenged technology used to sustain the human civilization is unreliable at best. Delve with me into the grim sci fi game of Dark Age.

For more information, please click the image below.

http://dark-age.com/
Sanguine Plateau has bear witness to many battles that scar the surface of Samaria.

So the first faction I had the pleasure of revamping is the Forsaken, remnants of the United Worlds staff left behind to fend for themselves. Over time, they have developed a distrust for outsiders, and un-sanctioned technology. Some have even become overzealous in their view on preventing the distribution of illegal technologies. Over time, the most outspoken became part of the inner circle council called the Prevailers. They created the city of Ashkelon as their headquarters, and formed the other less faithful groups into different sectors outside of the inner circle. These outer ring slums are filled with the morally dubiuous. They are often recruit for dangerous tasks outside the city wall, but it is a sacrifice for the glory of the Prevailers. The inhabitants in these cities have taken up a name that is quite suitable for their predicament, the Forsaken.

I will be uploading various boxed sets for each faction in Dark Age. The next couple days I will focus specifically on the Forsaken.




Today we have the Forsaken Starter set. One of my favorite things about the new box set format is that it bypasses the outdated individual blister format. Before, Dark Age players stress out on trying to figure out how many of each unit they can take. Now, each box tells you what you need exactly for a playable army of 500 points. Everything outside of the "Faction Starter" can be considered ancillary and supplementary.

When I designed the box, I used a lot of religious buildings for reference such as Gothic and Romanesque style churches. The frame design features a semi-trompe l'oeil effect that has a pop-up 3D effect.

In this Forsaken Faction Starter, you will receive :

  • Warwind A x1 
  • Field Medic x1 
  • Coil Diskmaster x1 
  • Deacon x1 
  • Banes x3 
  • Bane Leader x1

 So I actually own this box, and I like what comes in this box. The Deacon is one of your command unit. He can squad link with unrelated unit groups which is great for combined activation and attacks. he provides a temporary buff to attacking units through the use of his ability called Inspiring. He has a melee attack that places toxic counters to debuff the enemy, and has a ranged attack with selective fire options that offer debuffs, damage overtime, and area of affect damage options. The versatility is great!



The Warwind is your combat oriented commander unit. Like the Deacon, he can squadlink with unrelated units. However, he is strictly melee oriented and he is quite good at it. with a low Defensive value, he is very hard to hit, and his dual katana which crits on a 3 and deals additional +1 damage or a total of 2) when he crits, he can hit very hard. Also, he is very agile meaning enemies do not gain combat bonuses from charging or ganging up on him. The Warwind model has two versions both of which is also featured in future box sets (Forsaken Command Box 1 & 2).








The Coil Diskmaster is a stronger version of the Coil Leader. They sport devices that shoot spinning saw blades of death. The Diskmaster is so skillful with his ranged attacks that he can shoot enemies behind light cover, and hit enemies behind heavy cover as if they are in light cover. As the leader of coils, every time you activate with other coils, they also gain the Crack Shot ability to ignore enemy cover bonuses. The highlight of this unit's attack is the critical strike when you roll a 3, and the decapitate ability similar to the Warwind's melee attacks. Be careful though, technology created on Samaria are often fabricated from scavanged parts and can malfunction if your critically fail your rolls on a 19. To supplement this you will want to have a Weaponsmith on your team, but that is for another box feature.







The Field Medic is your support unit. She keeps your units alive and you do not want to get her into a combat situation where she can be targeted by being singled out. Any units within her influence range of 8 inches do not die right away if their hit points reach 0. Instead, they are in a Dying State that can be stabilized by the medic if she succeeds in using her laser scalpel to restore the downed unit. because the medic is an important for keeping your units alive, other units are willing to take a hit for her when the time comes. Her Human Shield ability allows her to use units more heavily armored to get between her and what can amount to certain death. I would recommend grabbing a Sister of Compassion from a box from a future feature.









Bane Leader and Banes are your bread and butter front line unites. They are relatively well armored but have only 1 hit point for each unit so if they take a wound, they die. On the upside, their melee attacks allow you to roll two die, one die for each side of their two headed mace. This gives you the potential to deal 2 damage each time you use an attack action. The knockdown weapon ability can help turn the tide of battle in your favor if the enemy is knocked prone. This allows other heavier hitting units to take out the hapless enemy.

The Bane leader gives all the bane units that squad-link with him this turn the Guard ability. This allows them to go on hold without having to spend an additional activation.












For more information on how the game plays, please check out the rule book on the Dark Age website.

I hope you enjoyed this post about a fun table top game that I play and have designed for. I am encouraged to see the number of players dropping by the Cool Mini or Not Booth last weekend at the Nova Open in Virginia. I hope more people will pick up the game so we can develop a community. So that is it folks, please stay tuned for future posts about Dark Age the miniature game!

*Miniatures are painted by the talented Jen Haley and the hardworking team from Big Child in Spain.


Friday, March 3, 2017

Dim Sum speed Paint 2 Hours

Hi everyone, it has been a while since I last did a speed paint based on food.
Lately, I've been in the mood for some Dim Sum so that's the subject matter for today. Who says you shouldn't eat before bed?



Thursday, February 9, 2017

Weird Desert

Quick Speed Paint Matte Painting using images from a friend's to the Las Vegas Open. In this scene, a mutant behemoth crab traverses the desert. He oversees what was once the domain of man.


Wednesday, January 25, 2017

WWI Soldier Study

Quick study of a still from from a World War I movie I was watching. I'm really liking the overall blue tone, it has that somber, oppressive feel.


Tuesday, January 24, 2017

Waterfall Speed Paint

Just some speed paint practice with environments. Usually my exercises involve trying to match photos, but this time around I decided to just create an environment from the ground up. The process took a little more than 2 hours overall. I'll do more city design work in the future since I'm not satisfied with the results yet.


Tuesday, January 10, 2017

First speed paint of the new year!

Did an hour and a half long speed paint based on the style of Andrew Wyeth and Simon Stalenhag. It combines the rural 1930s America with diesel punk mechs. 


Thursday, December 29, 2016

End of year sketch dump 24


More sketches of Kaiga from a personal project. His signature shape will be the overlapping chevrons and triangles. This is suppose to create the feeling of dynamism and speed.




End of year sketch dump 23

If you look at the ghosting lines on the armor, you can see that I'm trying out some sort of plasma wing design. I might revisit the idea in the future.


End of year sketch dump 22

Some armor and cloak sketch studies in a medieval setting. Trying my hand at some non-sci fi genre drawings.



End of year sketch dump 21

Some character sketches based on references found online. One thing I looked for are some interesting repeating shapes such as the chain of circles or the scalloped fan.



End of year sketch dump 20

Some Firefighter concepts for the We Exist game by Black Haze Studios. In the game you have some cultists dressed up as firefighters. I played around with a mixture of future tech, modern tech, and primal shapes.



End of year sketch dump 19

Pre-WWII to WWII era soldiers. Chinese infantry on right and American GI (Government Issue) on right.


End of year sketch dump 18

Some WWI soldiers. French soldier is on the right because of the signature Adrian helmet, and the German flamethrower troop is on the left.



End of Year Sketch Dump 17

Sketch of Ahri while I was in the League of Legends MOBA gaming phase XD.


End of year sketch dump 16


Some Character Sketches from Vampire Tomato for the 10 page comic.



End of year sketch dump 15

Study of some miniatures from the War Machine line by Privateer Press.



End of year sketch dump 14


Sorry for the quality of some of the sketch pictures, the lighting was a bit harsh but here are some more female character sketches.




End of year sketch dump 13



Sketch studies of infected humans from Last of Us.


End of year sketch dump 12


Heavy armor variant worn by another character.


End of year sketch dump 11


Sketches for Kaiga from a personal project.




End of year sketch dump 10


Power armor sketch and a control center for the mech that the suit can plug into similar to what is seen in Evangelion. The power armor also functions in combat if the pilot ever ejects from the mech.



End of year sketch dump 9


Random tech sketches. Backpack is designed to hold a drone on the back that can be released to scout ahead for its owner.




End of year sketch dump 8

Mixture of mech heads



End of year sketch dump 7

Some mech sketches for personal projects.



End of year sketch dump 6


Marduk Chronicle Sketches, refine sketches coming up.






End of year sketch dump 5

Vampire Tomato sketches for a 10 page intro comic currently in production.



End of year sketch dump 4


Did some plant sketches while taking classes at CGMA (Computer Graphics Master Academy).



End of year sketch dump 3

Some sketches based on my soldier uniform reference book. The tank crew armor looks like Buzz Lightyear after putting on some weight XD



End of year sketch dump 2

Some sketches during the production of Xenoshyft: Dreadmire. I was trying to design some drones and armor used for item art.




End of year sketch dump 1

Here are some sketches from my 2016 sketchbook to round out this year. 






Sunday, December 25, 2016

More Armor Sketches

Some armor sketches using shapes and forms taken from a wasp. I like the idea of a compound eye in case one is taken out in combat. Having triangular shapes with dynamic curves gives it the feel that it can be aerodynamic. The springs added to the feet act as shock absorption when running at higher speed or landing after flight.


Wednesday, December 14, 2016

Standing Rock Altar

Tried a quick sketch of an altar/ritual center that you can find when traversing the campground. I based its designs of the Dolmens and Stone Henge as well as the art of stacking stones. It's shape and presence is creates a sense of mystery that compels Jack (main character) to dig deeper into the mysteries of the island.