Tuesday, January 31, 2012
Hades Concept Art: Color Study
So after my value study, I have finally completed the colors. I might play around with the blue since some people told me it reminds them of Poseidon. Apparently the original Hades has black as a motif but if that's the case, I might as well leave it in value study (and black is not a color).
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Hades Color Study #1 |
Sunday, December 11, 2011
Hades Concept Art: Value Study
So Concept Art Factory has been a bit sluggish lately so a couple friends of mine have decided to start on a series of projects involving the revamping of Greek Mythological characters.
I know it has been done to death, but there have been so many misinterpretation of Hades. People see him as the grim reaper because of Judeo Christian interpretation but the original Greek Hades was far from sinister.
I gave him somewhat a druidic look with the skull/athenian style helmet. Cerberus is referenced in his shoulder pauldron and the dog skin sleeve covering. His body twists like cypress tree roots and I thought it'd be a nice theme to tie him in with my next design with Persephone.
I know it has been done to death, but there have been so many misinterpretation of Hades. People see him as the grim reaper because of Judeo Christian interpretation but the original Greek Hades was far from sinister.
I gave him somewhat a druidic look with the skull/athenian style helmet. Cerberus is referenced in his shoulder pauldron and the dog skin sleeve covering. His body twists like cypress tree roots and I thought it'd be a nice theme to tie him in with my next design with Persephone.
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Hades Concept |
Friday, October 28, 2011
Website Up
Hey Everyone, my new website is finally up and running at wix. Come check it out!
http://www.wix.com/jeffyu20/the-great-experiment
http://www.wix.com/jeffyu20/the-great-experiment
Saturday, September 3, 2011
Smuggler Vehicle
So as a continuation for my concept art class assignment, we have to design a vehicle for one of our characters in the story we had created. This speeder is designed for my smuggler. The world I have created is like a sci-fi western so the head of the speeder looks like a horse and the back of the speeder is a compartment for the smuggler to hide his stuff in. I kept to the circular designs because the vehicle uses magnets as a way to levitate.
Vehicles in the world of Pleiades 7 will use an electromagnetic propulsion system. It manipulates the magnetic field around them by mimicking the same charge as the electrons in the field around the vehicle. In magnetism, opposite forces attract and similar forces repel each other. In theory, if the propulsion system is equal in charge and greater in strength to the magnetic field, the vehicle will achieve levitation. The magnetic solenoid pads can swivel so that the speeder is able to move in all direction/rotation- it can even do barrel rolls. The smaller magnetic pad at the top can also be used to set the speeder upright if it topples over.
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Wednesday, August 3, 2011
Color Studies for Concept Art Factory
After having completed my value studies, I started on my color studies for the protagonist and antagonist characters for my story. I take the strongest value study and develop it further by adding color layers. The color layer allows me to change the scheme to which ever I want and see if the new designs echo what I want my character to look like.
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My Five Color Studies. I played around with cape colors, and the eye glow. |
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Version 1 |
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Version 2 |
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Version 3 |
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Version 4 |
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Version 5 |
Saturday, July 23, 2011
Value Studies for Concept Art Factory
Hey everyone! Today I am posting my value studies for the selected silhouettes from last week's post. My theme is smuggler and law men in space.
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Smuggler- Protagonist |
I am really liking the smuggler's asymmetrical design because it enhances his villainous qualities. He starts off as a black and white character but gradually becomes morally grey as he betrays the people he works for. I kinda liked the scaled plates since they remind me of a snake or serpent which illicit a strong connotation of villany, but I felt that the one with the bamboo-like armor represents a more slapdash assortment of items. The story is designed for a game so the character should be customizeable which means this character is a stock character (the character players start off with before they customize him/her). In the final design I will make him modular once I have the design for the props completed. So stay tune for the final illustration!
The lawman was giving me some problems in the beginning because I wanted something tough but also space worthy. My initial designs featured a man in a powersuit with armor reminescent of judge dredd. As i designed more and more, logistics made it seem odd as to why a law man would be wearing such bulky armor. The concept of armor is more for mercenaries and soldiers rather than a lawman. As a result, I turned to more down to earth references like SWAT and rangers which I feel yielded better results. The final value study depicts the law man with an open jacket with a badge, shin guards and elbow guards for roughin' it, and his wide brim hat. Since the character has an open jacket, he seems rather relaxed so to keep the idea of some professionalism, the hat is designed to look straight and stiff. I will be doing some value studies next week so wait for more to come!
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Lawman- Antagonist |
Saturday, July 9, 2011
Silhouettes for Concept Art Factory Design Challenge
Hey everyone, we are in week 13 of the SCAD Concept Art Factory Club sketch challenge. Usually we do a speed paint but this time we want to focus on design rather than the illustration aspect of Concept Art. All good concept art pieces start off with that nugget of idea which we develop into quick drawings called Silhouettes. In the silhouette stage, we try to use surface shapes to develop the personality of the character we are trying to create.
This week, members of the club choose any sort of theme they want, whether it is robot wars, or space western. They then choose two characters from the story they have developed and create as many thumbnails as they can in the 90 minutes period. For my theme, I chose Space Western with Asian theme.
The two characters I will be developing are the smuggler and the lawman.
When I started designing the smuggler, I thought about clint eastwood and the stereotypical bandito from western films. They usually wear the iconic poncho and hat. I took the idea of the poncho, but changed the sombrero to the asian bamboo straw hat. I also made sure the poncho covers only a portion of the body to make the silhouette look asymmetrical. The smuggler in my story is a lone wolf and is dangerous so the asymmetry makes him look less orderly and more chaotic. I chose the snake as a motif for the character because the poncho creates a silhouette similar to the hood of a cobra. The contrasting creature to the cobra would be the eagle.
For the Law man, I wanted to use the eagle motif as a contrast to the smugger's cobra. I also remember judge dredd with eagle wings as the shoulder pauldron design. I initially tried some armors but the lawman ended up looking very much like mercenaries and soldiers than "lawman". Robo cop didnt work either because he looked more soldier than lawman. That's when I remembered the rangers from Fall Out had armor and the cowboy hat so I took that idea and ran with it.
This week, members of the club choose any sort of theme they want, whether it is robot wars, or space western. They then choose two characters from the story they have developed and create as many thumbnails as they can in the 90 minutes period. For my theme, I chose Space Western with Asian theme.
The two characters I will be developing are the smuggler and the lawman.
When I started designing the smuggler, I thought about clint eastwood and the stereotypical bandito from western films. They usually wear the iconic poncho and hat. I took the idea of the poncho, but changed the sombrero to the asian bamboo straw hat. I also made sure the poncho covers only a portion of the body to make the silhouette look asymmetrical. The smuggler in my story is a lone wolf and is dangerous so the asymmetry makes him look less orderly and more chaotic. I chose the snake as a motif for the character because the poncho creates a silhouette similar to the hood of a cobra. The contrasting creature to the cobra would be the eagle.
For the Law man, I wanted to use the eagle motif as a contrast to the smugger's cobra. I also remember judge dredd with eagle wings as the shoulder pauldron design. I initially tried some armors but the lawman ended up looking very much like mercenaries and soldiers than "lawman". Robo cop didnt work either because he looked more soldier than lawman. That's when I remembered the rangers from Fall Out had armor and the cowboy hat so I took that idea and ran with it.
Sunday, June 26, 2011
SCAD Concept Art Speed Paint Challenge
Alright guys, its another edition of the SCAD Concept Art Factory Speed Paint Challenge submission! This time we are doing a 3 hour concept piece about cyborg crustaceans versus fungal natives and combines environment, architecture, vehicle, character design, and architectural design- WOW! so here it is after 3 hours and a additional 2 hour tweak.
I will go back and rework the foreground tree when I have time since it seems have the same saturation as the one in the immediate background.
I will go back and rework the foreground tree when I have time since it seems have the same saturation as the one in the immediate background.
Wednesday, June 15, 2011
RIFT Colossus Challenge- Life Elemental
Awww yeah, finally finished my concept piece for the Rift Colossus challenge. Though I wanted to do all six elementals (fire, water, earth, wind, life, and death) I have narrowed down to two that are more obscure and challenging to do and they are life and death. Life was rather hard to tackle because you do want it to look too much like earth and its kinda weird saying that I am killing someone with life damage. I figured life would be kind of like a cancerous vegetation growth that continues to grow till it over flows its boundaries much like the Yavimaya forest from the Magic the Gathering Series.
My inspiration for this piece is the Corpse Flower. How ironic that something that is used to depict a life elemental is named after something that is related to death! I wanted to throw together a piece about creation and destruction with the two elementals because they go hand in hand, neither one is stronger than the other. So here is my process leading up to the finished Life Elemental concept painting.
My inspiration for this piece is the Corpse Flower. How ironic that something that is used to depict a life elemental is named after something that is related to death! I wanted to throw together a piece about creation and destruction with the two elementals because they go hand in hand, neither one is stronger than the other. So here is my process leading up to the finished Life Elemental concept painting.
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I then gestured out the silhouette with the base tone that will make the creature pop up from the background. I chose a reddish purple because the corpse flowers have that violet red petal. |
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I then painted in the more prominent objects like the corpse flowers and the left arm which is larger. |
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I blocked in the environment into two major portions, the sky and the ground. I used some texture brushes to indicated where trees are going to go. |
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Started to add in some palm trees. |
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Now I have to work in the foreground. |
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Then I add in final details. |
Saturday, June 11, 2011
Saturday, May 7, 2011
Concept Art Factory Underwater Vehicle Challenge
Our new challenge in the Concept Art Factory for May the 7th is "futuristic, underwater military transport going to war". Here is my rendition for today's challenge. We had a total of 90 minutes to finish the speed painting.
See more of the concept art submitted by my fellow classmates, check out http://conceptart-factory.blogspot.com/.
See more of the concept art submitted by my fellow classmates, check out http://conceptart-factory.blogspot.com/.
Tuesday, May 3, 2011
Finished Creature Design Concept
I finally finished my design for my Creatures Anatomy class. This is a value study for the creature I will be using in an illustration later. The premise of the story behind the illustration goes like this:
"A group from a village deep in the heart of Siberia has decided to investigate a small town in which no one
has heard from in over a week. As they get closer to the isolated town, they see several trees have been
leveled. These trees, as well as several others still standing, have several deep “scraps” on its surface.
Nearby, they discover large footprints with massive claws that are arranged in the fashion in which a
quadruped walks. As they follow the footprints through the village, they discover the bodies of the
townspeople have been aligned under underneath the surface of the snow. They are covered in a film that
looks to preserve the bodies. While cutting back the film from the victims, a small portion of the substance
touches one of the villagers face and a tingling sensation instantly occurs. At closer investigation, they see
that there are severe bruises all over the victims and puncture holes on the left and right side of the temples.
These punctures seem to be the only cause of lost blood. They villagers follow the footprints from the village
to the edge of the forest where the come across a large construction made from the trees found the area.
The construction has a wide opening that goes into the ground. The villager’s face that came in contact with
the film is now completely paralyzed."
My design for the creature incorporates parts from various animals. The body references a walrus, the hands are like moles for digging, the frills around the neck are like the dilophosaurus's, it's tongue can extend and retract like a chameleon's and the tongue spits out poison. The animal is toothless but its jaws detach like a snakes so it can swallow a prey while it lies in waiting like a wolf spider in a burrow or an ant lion. When it swallow's it's prey, the prey is stored in a pouch like sac in its throat like rodents where the creature then secretes a film around the prey. Back at the burrow, the prey is left to age in a marinade of digestive juices filling a transparent membrane sac. The creature returns periodically to drink the fluid from the sac for nourishment since it is hard to come by prey in the siberian region.
"A group from a village deep in the heart of Siberia has decided to investigate a small town in which no one
has heard from in over a week. As they get closer to the isolated town, they see several trees have been
leveled. These trees, as well as several others still standing, have several deep “scraps” on its surface.
Nearby, they discover large footprints with massive claws that are arranged in the fashion in which a
quadruped walks. As they follow the footprints through the village, they discover the bodies of the
townspeople have been aligned under underneath the surface of the snow. They are covered in a film that
looks to preserve the bodies. While cutting back the film from the victims, a small portion of the substance
touches one of the villagers face and a tingling sensation instantly occurs. At closer investigation, they see
that there are severe bruises all over the victims and puncture holes on the left and right side of the temples.
These punctures seem to be the only cause of lost blood. They villagers follow the footprints from the village
to the edge of the forest where the come across a large construction made from the trees found the area.
The construction has a wide opening that goes into the ground. The villager’s face that came in contact with
the film is now completely paralyzed."
My design for the creature incorporates parts from various animals. The body references a walrus, the hands are like moles for digging, the frills around the neck are like the dilophosaurus's, it's tongue can extend and retract like a chameleon's and the tongue spits out poison. The animal is toothless but its jaws detach like a snakes so it can swallow a prey while it lies in waiting like a wolf spider in a burrow or an ant lion. When it swallow's it's prey, the prey is stored in a pouch like sac in its throat like rodents where the creature then secretes a film around the prey. Back at the burrow, the prey is left to age in a marinade of digestive juices filling a transparent membrane sac. The creature returns periodically to drink the fluid from the sac for nourishment since it is hard to come by prey in the siberian region.
Tuesday, April 12, 2011
Friday, April 1, 2011
SCAD Concept Art Factory first meeting
I am so excited! SCAD finally has its official Concept Art club called the Concept Art Factory. We met for the first time and are about to make it official. Our officers have been decided and everything is underway!
Check out our blog:
concept-art-factory.blogspot.com
Check out our blog:
concept-art-factory.blogspot.com
Monday, February 7, 2011
Concept Design Development: Chronicles of Marduk- Aeon's End
So I have been working on a personal story for about 3 years now since I was in high school, but it wasn't until now that I have actually started concept design for characters. All the time before was dedicated to getting the story fleshed out and I think it's in a stage where most of the essentials are down.
I made a series of silhouettes to get the general form of mechas that will appear in the story. There will be generic designs for normal government issues as well as more customized designs for specific characters in the story like the Pope.
I made sure the designs had some sort of thematic quality to them such as the body shape made from triangles and circles to hint at the gracefulness and the danger each model presents.
I kinda liked the thin frames because it has such a huge contrast from the bulkier look. That might be why I liked Evangelion designs. One of the main thing my story focuses on is the advent of psionics and the ability to amplify electromagnetic waves generated by the brain. The mechas must have a way to generate energy to power the psionic device. So I decided to use the circular structures on the back of the mechas as chargers which absorb electrons and other energies in this sci fi world to replace energy lost during psionic discharges. I really liked the design for the Pope's mecha (pope mobile XD) which has the weird tentacles coming from it. I refined the details for the silhouette.
So this is the design I have come up with. It is a mecha with one face, but it is a mixture of two drama masks, one smiling, the other sad. I played around with other mask ideas but I thought the dual masks represented the dual nature of the Pope thus reinforcing symbolism and making the design more iconic.
I made a series of silhouettes to get the general form of mechas that will appear in the story. There will be generic designs for normal government issues as well as more customized designs for specific characters in the story like the Pope.
I made sure the designs had some sort of thematic quality to them such as the body shape made from triangles and circles to hint at the gracefulness and the danger each model presents.
I kinda liked the thin frames because it has such a huge contrast from the bulkier look. That might be why I liked Evangelion designs. One of the main thing my story focuses on is the advent of psionics and the ability to amplify electromagnetic waves generated by the brain. The mechas must have a way to generate energy to power the psionic device. So I decided to use the circular structures on the back of the mechas as chargers which absorb electrons and other energies in this sci fi world to replace energy lost during psionic discharges. I really liked the design for the Pope's mecha (pope mobile XD) which has the weird tentacles coming from it. I refined the details for the silhouette.
The clam shell design was influenced by a Youtube music video for Vivaldi. |
So this is the design I have come up with. It is a mecha with one face, but it is a mixture of two drama masks, one smiling, the other sad. I played around with other mask ideas but I thought the dual masks represented the dual nature of the Pope thus reinforcing symbolism and making the design more iconic.
New Temple of Cartoon Mojo Sketch Challenge Submission!!!
Wednesday, December 29, 2010
SCAD Atlanta Boards Up!
I was telling a couple of friends about a site or a forum specifically for scad students so that we do not have to create groups and stuff on facebook. Just finished the beta for it and so I have opened it to user registrations. Just register and provide your scad email so that admins know that you are scad students and then once you are accepted, have fun and check out all the boards and join in discussions!
Click the image below to enter the SCAD Atlanta Networking Board:
Click the image below to enter the SCAD Atlanta Networking Board:
Friday, December 24, 2010
Samurai Jack Sketch Challege

I kept the buildings and style relatively similar to the original Samurai Jack, but I took the liberty to make Jack more realistic. I have recieved mixed reviews about it all, but I am rather happy about the way it turned out. One thing I would've done is the way I drew the beetles. Ah well, I will revisit the piece in the future.
Back From Taiwan and a Merry Xmas to you all!
Well I returned from my trip to Taiwan and I am about to go celebrate Christmas Eve with some friends from SCAD. I want to wish everyone a Merry Christmas and a Happy New Year. I will be updating with photos from my trip to Taiwan as well as new works I have completed. As of right now, I am preoccupied with my Demo Reel for animation so that I can show potential employers so stay tuned for more...
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