So I finally added color to my value study for the Neverending story environment concept. The swamp is suppose to be sparse and rocky and I wanted the rocks to mimic the shape and texture found on Morla. At this point I am going to populate the world with more dead trees to give it that swampy feel. I'm pretty happy with the steamy feel, it just needs more trees and background clouds.
Tuesday, August 28, 2012
Sunday, August 12, 2012
Rifts Character Roleplay Design: WG-GLE-5
Recently I started hanging out with a group of friends who got me into playing a game called Rifts. It is similar to the D&D board game format. It blends Sci Fi elements with Fantasy which I think is really cool. There aren't many games that merge magic, which is seen as having unlimited power versus technology with a perceived power limit.
The game is not just about combat mechanics; it is also about the interaction between the characters. In many cases, players become attached to the characters they play similar to the way how an audience sympathizes with the protagonist and antagonist of movies or video games. The Rifts session has been extremely helpful in getting me into the psychology of how each character would act in different situations.
Today I am uploading my first character from the game called WG-GLE-5 a full conversion cyborg affectionately called "Mr. Wiggles". In the game, he wakes up from a deep slumber after having been deactivated for some time. He joins a group of intrepid adventurers to pass the time and make a living, all the while he tries to figure out who he is and what happened to him before his awakening.
Apparently Mr Wiggles had a tragic past where he lost a loved one during an attack by the Coalition States, a human centric organization bent on ridding the Rifts world of dimensional beings who they deemed below the human race. The protagonist was also hurt during the attack and left for dead with fatal wounds until a third party organization turned him into a cyborg. It turned out that he was created to fight against the coalition. For some reason, he has been deactivated for a while, it was presumed his old team were wiped out by CS forces, and has been put into safe storage to avoid the CS from completely destroying all the combat cyborgs made to take down their regime.
The game is not just about combat mechanics; it is also about the interaction between the characters. In many cases, players become attached to the characters they play similar to the way how an audience sympathizes with the protagonist and antagonist of movies or video games. The Rifts session has been extremely helpful in getting me into the psychology of how each character would act in different situations.
Today I am uploading my first character from the game called WG-GLE-5 a full conversion cyborg affectionately called "Mr. Wiggles". In the game, he wakes up from a deep slumber after having been deactivated for some time. He joins a group of intrepid adventurers to pass the time and make a living, all the while he tries to figure out who he is and what happened to him before his awakening.
Apparently Mr Wiggles had a tragic past where he lost a loved one during an attack by the Coalition States, a human centric organization bent on ridding the Rifts world of dimensional beings who they deemed below the human race. The protagonist was also hurt during the attack and left for dead with fatal wounds until a third party organization turned him into a cyborg. It turned out that he was created to fight against the coalition. For some reason, he has been deactivated for a while, it was presumed his old team were wiped out by CS forces, and has been put into safe storage to avoid the CS from completely destroying all the combat cyborgs made to take down their regime.
Morla Environment Concept Sketches
Hi everyone, sorry for the long wait between each project from the Neverending Story. I have been swamped with work at my internship. I am posting up some concept sketches I did for the environment I want to put Morla in. I tried a few story telling shots along with some that are more cinematic.
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I am trying to approach the composition as if it were used for a movie set. The size format currently is 1600px x 1200 px format. I will change it to a 16:9 scale when I begin the actual piece. |
Friday, July 20, 2012
3Ds Max Project II
For this Massfx project, I am have broken down castle walls. Courtesy of the 3Ds Max Tutorial Channel on Youtube:
http://www.youtube.com/watch?v=ACrhTDu66rA&feature=plcp
3Ds Max Massfx project I
I am currently learning how to use scripts and Massfx for particle animation in 3Ds Max as a part of my internship for SCA Transporation Forensics. For this demo, I modeled a few pillars, broke them up with a script, and set up their physical relationship with the Massfx Rigid Body Editor.
Friday, July 13, 2012
Tuesday, July 10, 2012
Cerebus Animation
More updates from the feature film: Cerebus!
So this is a short scene I animated for Cerebus.
Here is a recent interview of Oliver Simonsen, owner of What Comix! and director of Cerebus, by Katie Chats, keeping the momentum on Cerebus going- Congratz Ollie!
So this is a short scene I animated for Cerebus.
Here is a recent interview of Oliver Simonsen, owner of What Comix! and director of Cerebus, by Katie Chats, keeping the momentum on Cerebus going- Congratz Ollie!
Friday, July 6, 2012
Morla Value Study
This is one of the final designs I am thinking of doing for Morla, the turtle from the Neverending Story. I wanted Morla to have a really long face as the saying goes, "why the long face?". The shell has a distinctive mountain design and it even has a lighthouse at the edge of the shell. This shows that Morla is so big that her shell has an ecosystem of its own. However, her sheer size prevents her from seeing the beauty on her back and is thus blind to life around her.
Tuesday, July 3, 2012
Concept Art Factory Challenge
So the Concept Art Factory is hosting another sketch challenge where students will be redesigning characters from the Neverending Story. I chose to do Morla for my design, so far it is only in sketch phase. I will be developing the sketches further as I find time away from my internship with SCA Transporation Consultants.
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Morla is a depressed turtle so I tried to make the shapes curve down. The shell has to seem heavy and burdensome while the face is long according to the expression "why the long face". |
Tuesday, June 19, 2012
New Background
Well...I got critiqued for having a stock image as my background, so I decided to create my own background, a star field nebula for my the blog. Simple. So I uploaded a series of frame by frame shot of my background WIP so you can see how I did it. Enjoy!
I hope you guys liked the quick demo, if you have any questions, please let me know. Thanks!
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Start with a black background |
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Use a soft brush on 1% opacity in dissolve setting. Set fade brush on to control amount of dissolve.
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Turn down layer opacity and erase random areas of the star field to make different patches of star recede or pop. |
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Add in larger stars for extra depth and parallax. Use the gradient tool in radial mode to create the halos around the closer stars. |
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I took the gradient tool and set the mode to vivid light to make highlights brighter and darker regions recede. The gradient is dropped onto the center of the nebula where star clusters are closest. |
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Set the gradient tool on vivid light again and hit the center with a saturated magenta. Now the night sky is really shining! |
Thursday, June 7, 2012
Phase 4 Senior Project Finals
For my finals at SCAD, I decided to do two final illustrations for marketing purposes. In the gaming and film industry, marketing illustrations tend to be done in a square format so that the advertising department can crop the image. Each object is on a separate layer too so that they can be moved around if the image is cropped. I decided to do a action packed fight scene at night, and a more cinematic city shot of Buckysville to show that I can compose scenes with different moods.
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Chevy Ford Carter vs Beatnik Nick the Robot on their way to Bucky Theater |
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Jack Nick saving Chevy, Janice, and Karen from the clock tower overlooking Buckysville. |
Tuesday, May 15, 2012
Phase III update
Some updates for my Phase III submissions.
Props:
Revolver
DIBBS
Environments:
Clock Tower
Bucky Theater
Props:
Revolver
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I played with the glow effects. I felt the ones with the body glowing to be too excessive. I decided to combine the simple body of the gun on the bottom with the barrel from the one on the right. |
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Final design for Chevy Carter's revolver. |
DIBBS
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I've got Dibbs on DIBBS! |
Environments:
Clock Tower
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I had some perspective issues with the value render. The Aerial perspective effect isn't too bad though. |
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After some perspective tweaks with some red and blue lights, the scene looks reminiscent of Blade Runner. |
Bucky Theater
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different color designs for the theater as the gas tubes change colors periodically. |
Wednesday, May 2, 2012
Cerebus Feature Film
Hi everyone, I just want to advertise for a feature film currently in development called "Cerebus". It is based on the comic book "Cerebus" which inspired graphic novelists like Jeff Smith. It is written and illustrated by Dave Sim and today, it is one of the longest running English language comic book series ever printed. I happen to have the good fortune of being contacted by Oliver Simonsen of What Comics Entertainment to animate a short scene for the feature film.
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Come join the fight and follow up on Cerebus the Aardvark's progress! |
Click Here to access the link to my animation contribution to "Cerebus" the animated feature.
Saturday, April 28, 2012
Sequential Art Senior Project Phase I and II
It is the end of midterm week at SCAD. Being the usual busy bee, I am taking two senior project courses for my sequential art and animation majors. For the sequential art project, I am working on 2 character, 2 vehicles, 2 props, 2 environment, 2 final concept illustrations, along with a 200 panel storyboard, and a written treatment for my video game concept.
"Think Fast" is the name of my senior project; it is about Chevy Ford Carter, a private investigator from Buckysville who is disgruntled about his boring job until he picks up a case on a killer beatnik robot. The story aesthetics are influenced by the 1950s and features dark humor with science fiction elements of the Fall Out series while retaining a quirkiness found in the Sci-Fy channel series Eureka.
So far I have completed 10 thumbnail sketches for each character/vehicle, 3 value studies for each character/vehicle, and 1 full color concept illustrations for each character/vehicle. Enjoy!
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From this silhouette study, I felt that the ones where Chevy's shoulders are sagging with an unbuttoned coat were strongest at portraying an unkempt and unhappy fellow. |
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The value study portion. I noticed that my design did not look sci fi enough, in fact the character looked almost stereotypical. |
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Final Protagonist Character Concept for Chevy Ford Carter |
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Final Antagonist Character Concept for Beatnik Nick the Robot |
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The Ford Nucleon was also designed by the robot's creator. It is the only civilian flying car since law forbids average citizens from having one due to potential traffic hazards. The historical Nucleons were supposed to have a nuclear reactor as its power source. Obvious concerns over radiation poisoning and other hazards caused it to be scrapped. had a lot of fun designing the Nucleon. It had to sleek, fast, and agile. The first couple of designs were not my favorites because they looked too much like muscle cars. The final design actually had a shape that contrasts well with the police car.
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Police cars from the 1950s had a charm to it because of the way the passenger compartment rides closely to the back. The police cars have to contrast sharply with the nucleon in that it has to be imposing, strong, and powerful. Some of the silhouettes looked like taxi cabs and others were too futuristic. The most successful one has a powerful front and the back features a propulsion system seen only in a sci fi world.
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Police Car Vehicle Concept |
Tuesday, January 31, 2012
GENERATE 24 Hour Art Challenge Fall 2011
So I am finally uploading my GENERATE 2011 character concepts. The challenge last year was to make a pitch to Turner Studios for a tv program that lasts 26 episodes. Each team can have 4 members. Each team is given a sponsor and a tv channel to pitch to. The teams have to create a pitch to explain what our show is about, a 26 episode summary list, 3-5 character concept full colors, 3 marketing products, as well as a working animatic. I helped with a majority of the story development, proofread the summaries, delivered the pitch, illustrated the final character concepts, and worked on the animatic. At the same time, I had to manage the team to make sure we are on time and that each member has someone else to help them with the work.
Our team came received SciFi channel, and AT&T as our sponsor. Our story is called "Fail Safe". It is about a company that created genetic superhumans to help with jobs considered too dangerous for normal people. However, the experiments went rogue and innocent bystanders were killed. To rectify their mistake, the company sends Alan, their Fail Safe to track down and eliminate the experiments. Along the way, Alan finds out that he and the experiments are very alike and it is up to him to determine whether to go through with his mission, side with his people, or find some way to make a compromise.
We came in third place at GENERATE and the people at Turner said that our show could potentially spawn up to 10 seasons in concept. Not too shabby considering that it was my first time working the Animation challenge. So without much ado, here are some of the character concepts I have helped come up with.
Our team came received SciFi channel, and AT&T as our sponsor. Our story is called "Fail Safe". It is about a company that created genetic superhumans to help with jobs considered too dangerous for normal people. However, the experiments went rogue and innocent bystanders were killed. To rectify their mistake, the company sends Alan, their Fail Safe to track down and eliminate the experiments. Along the way, Alan finds out that he and the experiments are very alike and it is up to him to determine whether to go through with his mission, side with his people, or find some way to make a compromise.
We came in third place at GENERATE and the people at Turner said that our show could potentially spawn up to 10 seasons in concept. Not too shabby considering that it was my first time working the Animation challenge. So without much ado, here are some of the character concepts I have helped come up with.
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Alan- Main protagonist |
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Correspondent who keeps in touch with Alan with his missions. |
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Lucas- the news journalist investigating what went on with the experiments. He eventually meets Alan and they form a partnership. |
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