Contributors

Saturday, September 19, 2015

Reaver Default Character Concept Turnaround Sketch

Did some turn-around sketches for a 3D character model for the Reaver faction of Liberiko. They have a very triangular, insectoid silhouette. There will be soft blue colored glow coming from underneath segments of the armor. I really like the shoulder because of the chevron pattern which represent abstracted insect exoskeletal structures.



Saturday, September 5, 2015

Some late night sketching

Doing some quick sketches at night. Practicing some riot gear for a project I have been working on.



Liberiko Opposing Page Art WIP

So after the last piece I did with the Reaver soldier looking at a swathe of destruction, today I post up a Liberiko soldier in repose. I think that hole at the very bottom of his gas mask allows him to smoke his cigarette. Hahaha maybe that defeats the purpose?


Wednesday, August 12, 2015

Tuesday, August 11, 2015

Sci fi soldier paintings

Just some stuff I have been fiddling around with on the side for fun. Trying to work on composition and colors. I used a combination of black and white techniques, and then switched to direct color applications.

Some more Sci Fi Goodness

I was asked to make a background image for transitions in a game. I might have soldiers or a mech emerge from the smoke.


A scene from a personal project I am working on. I still need to finish the aerial perspective layers for the monolith in the background.



Just a first impression sketch. Spent maybe 20 minutes to get the composition I wanted. I had to do a series of thumbnail sketches. 


Hunter girl speed sketch

Hi Everyone, just did some quick sketch since I couldn't sleep. So I as you all know, I have been doing mostly realistic painting pieces lately. I decided to go with something using the anime, manga style which I have not done in a while. The character I came up with today looks kind of like a hunter from an RPG game with Asuka's hair XD. I will be adding more details such as vines and tree like ornamentation to her armor and hair pieces. Anyway, I'll spend a couple hours each day for a couple days and refine this piece.

Enjoy!

Here are some progress sketch so you can see how I went from line art to a painted image.




Friday, July 10, 2015

Speed Paint Portraiture

Hi everyone, I've got another speed paint to show here.

Been quite busy lately so I've been doing even faster speed paints. I did this one last night, just forgot to upload it. Instead of the usual environment or prop painting, I decided to take up anatomy and portraiture painting. As usual I take classical master works and try to deconstruct their pieces using the digital painting medium.

The reference I found is by John Singer Sargent, I really like his quick gestural brush strokes. It's really hard to keep your strokes minimal and still convey so much information. This time around I tried to keep within the same feel by using the more responsive brushes in photoshop that is intended to have that "brushy" feel instead of the usual default brushes I use for other speed paint exercises.

I think I still need to get a hang of the brushy feel, maybe I should attempt that in Paint Sai, but other than that I think I got the colors and anatomy close to the reference, with a little distortion here and there. The light yellow purple at the bottom left corner was a bit hard to mix, it is just very subtle and inputing a different value into the RGB channel, however slightly can make the resulting color seem off.

One thing I might do in future speed paints is include a post-apocalyptic feel with the subject matter. The cloth wrappings around the man's head would be a neat feature for keeping debris and otherwise unsafe particulate in the environment from landing on skin.


Wednesday, June 24, 2015

Heroes of the Storm: Nova vs Diablo

Hi guys,

So last time I submitted my Abathur vs Tyreal piece ahead of time and had another 9 days to do some work. Unfortunately I lost about 1 week of time because I volunteered at the CMON Expo. So I spent about 2-3 hours a day for the remaining days to finish this piece. Instead of doing a large environment pieces, I decided to crop in for a character based painting. Diablo is really fun to do with all the textures and fire effects on his body. Nova was a bit of a challenge because of the foreshortening for her body. Also trying to come up with a cloaking effect for her body took some time. I ended up playing around with some layer effects to simulate the warping light displays and caustics.

During the sketch phase, I wasn't too fond of the fact that Nova's gun runs into Diablo. If I gave them more room, the composition might look better. That said, I am liking the lighting so far.


I moved the two characters apart so they have more breathing room. I also gave Nova her signature sniper rifle. I spend a lot of time refining details on Diablo. I tried some layer effects to make Nova look transparent and shimmery. It was a lot of fun painting all the details without having to rely on phototextures like my other projects. Definitely took a longer time, but I am glad that I still have the ability to paint details without using photos as a crutch. 


Tuesday, June 16, 2015

Logo Designs: Overgrown

The game project I have been working on needs a new logo so I was asked to design one. The idea is to have a clean modern looking font with grunge, similar to last of us, but with hard cornered edges. I plan to use foliage texture on top for the overgrown motif.



Heroes of the Storm Contest Submission: Tyreal vs Abathur

Hi Everyone, so the past week I have been working on this piece for Blizzard's Heroes of the Storm art contest. I chose a battle scene between Tyreal and Abathur. If I have time I'll do a second piece.


Saturday, June 6, 2015

Automatic Crossbow Concept

Made some automatic crossbows based on Dwemer designs and the Van Helsing crossbow. One of the 3D modellers from the Beyond Skyrim community made different variations based on my concept.





Beyond Skyrim Sword Concepts

Some old stuff I did for the Beyond Skyrim Mod with the Dark Creations group.



Thursday, June 4, 2015

Zombicide Custom Characters

So I've been playing Zombicide season 1 for a while now and I'm really liking the game. As a result, I've decided to take characters from other games I play such as the Dark Age Miniature game and create zombicide character dashboards. Here is one of them: The Honor Guard from the Kukulkani, nicknamed the Mayan Death God.

KALI MAAAAAAA!!!!!!

I also created a weapon card taken from the Meso-American native arsenal, the Macuahuitl. It is a nasty weapon made from a wooden paddle studded with shards of obsidian on each edge. It has been said that this weapon could be used to sever a horse's head. Dang.




Dessert Painting 3

Hello everyone, spent another 30-40 minutes doing a speed paint. Let them eat cake!

I had a lot of fun working on the swirls. The depth of field is really fun to paint, mostly large swaths of colors. The fork was quite interesting, even in the depth of field you can still see bits of colors from other objects reflecting on its metallic surface. Because of time restraint, I did not attempt to paint every hole inside the cake.


Wednesday, June 3, 2015

Food Speed Paint- Sushi

So I may have deviated away from pastries tonight, but still food related. Sushi!!!

I would say that painting rice is a tedious thing to do, I had to leave that for last. It helps because the pieces are close to the foreground so they would be something I add in after applying the base colors. Some of the rice I would paint from a darker brown color and add more white and yellow. Be aware that the colors from adjacent objects would affect the color of rice in the area. This is the case near tuna and avocado. 

The depth of field from the photograph was interesting to work with. To tackle that, it was all the soft brush. So I would start with the background sushi then paint my way to the sushi closest to us. The entire scene is painted on one layer.


Tuesday, June 2, 2015

Dessert Painting 2

Hey everyone, decided to do some late night painting of some sweets since I cannot have any before bed. So today I present to you caramel dipping sauce with some apple pie fries. Exercise took about 45 minutes, took another 15 minutes to clean up so 1 hour all around. The textures on the fries were really fun to do. Instead of drawing each bump, I found a texture setting for my chalk brush that allowed me to create a large swathe of smaller bumps without having to stipple. Most of my stippling are in the highlight areas with an off white.

So I recorded the whole session with CamStudio which I edit after another speed paint tutorial I have been working on for the last couple weeks. For those of you who don't remember the painting I'll post up a screenshot of the video compilation in progress. Enjoy!



Screen Capture of a render of the speed paint video. 


Monday, June 1, 2015

Dessert Painting 1

Hello all, I hope you all have a sweet tooth today. So I've decided to start on a speed painting series based on pastries and desserts. So today I have a pretzel with caramel and chocolate dripping on top of a chocolate cupcake. Enjoy!



Sunday, May 31, 2015

Mutant Sketches 3

Not sure how I feel about the beatnik mutant, but the harpy one is kinda neat.



Mutant sketches 2

Part 2. Tried playing around with creature genetic fusions. Perhaps one of the scientists tried to splice humans with turtles?


Mutant sketches part 1

Just some stuff I have been messing around with. Definitely had some last of use influence.

I've tried to mess around with different kinds of mutations beyond fungal. I tried mineral mutations, such as the guy on the very right. He is a caver variant, the rock like exterior is created by calcifying water drops from the cave ceiling. Over time his movements become stiffer as he becomes a stalagmite formation.