Friday, July 20, 2012

3Ds Max Project II

For this Massfx project, I am have broken down castle walls. Courtesy of the 3Ds Max Tutorial Channel on Youtube:

3Ds Max Massfx project I

I am currently learning how to use scripts and Massfx for particle animation in 3Ds Max as a part of my internship for SCA Transporation Forensics. For this demo, I modeled a few pillars, broke them up with a script, and set up their physical relationship with the Massfx Rigid Body Editor.

Friday, July 13, 2012

Morla Value Study #2

My second value study for Morla. The last design used mountains and rocks as a design motif. This time, I used swamp trees, roots, and tree fungus for Morla's silhouette design motif.

Tuesday, July 10, 2012

Cerebus Animation

More updates from the feature film: Cerebus!

So this is a short scene I animated for Cerebus.

Here is a recent interview of Oliver Simonsen, owner of What Comix! and director of Cerebus, by Katie Chats, keeping the momentum on Cerebus going- Congratz Ollie!

Friday, July 6, 2012

Morla Value Study

This is one of the final designs I am thinking of doing for Morla, the turtle from the Neverending Story. I wanted Morla to have a really long face as the saying goes, "why the long face?". The shell has a distinctive mountain design and it even has a lighthouse at the edge of the shell. This shows that Morla is so big that her shell has an ecosystem of its own. However, her sheer size prevents her from seeing the beauty on her back and is thus blind to life around her.

Tuesday, July 3, 2012

3D Modelling Personal Projects

So I have decided to model my own room for my personal project. I'll add in some fantasy/sci fi elements when I am done just for kicks. These models are all done in Maya. I will be uploading my next batch of WIP.

Venetian Blinds

Door Way and Closet

The Fan

Concept Art Factory Challenge

So the Concept Art Factory is hosting another sketch challenge where students will be redesigning characters from the Neverending Story. I chose to do Morla for my design, so far it is only in sketch phase. I will be developing the sketches further as I find time away from my internship with SCA Transporation Consultants.

Morla is a depressed turtle so I tried to make the shapes curve down. The shell has to seem heavy and burdensome while the face is long according to the expression "why the long face".