More sketches of Kaiga from a personal project. His signature shape will be the overlapping chevrons and triangles. This is suppose to create the feeling of dynamism and speed.
Thursday, December 29, 2016
End of year sketch dump 23
If you look at the ghosting lines on the armor, you can see that I'm trying out some sort of plasma wing design. I might revisit the idea in the future.
End of year sketch dump 22
Some armor and cloak sketch studies in a medieval setting. Trying my hand at some non-sci fi genre drawings.
End of year sketch dump 21
Some character sketches based on references found online. One thing I looked for are some interesting repeating shapes such as the chain of circles or the scalloped fan.
End of year sketch dump 20
Some Firefighter concepts for the We Exist game by Black Haze Studios. In the game you have some cultists dressed up as firefighters. I played around with a mixture of future tech, modern tech, and primal shapes.
End of year sketch dump 19
Pre-WWII to WWII era soldiers. Chinese infantry on right and American GI (Government Issue) on right.
End of year sketch dump 18
Some WWI soldiers. French soldier is on the right because of the signature Adrian helmet, and the German flamethrower troop is on the left.
End of year sketch dump 14
Sorry for the quality of some of the sketch pictures, the lighting was a bit harsh but here are some more female character sketches.
End of year sketch dump 10
Power armor sketch and a control center for the mech that the suit can plug into similar to what is seen in Evangelion. The power armor also functions in combat if the pilot ever ejects from the mech.
End of year sketch dump 9
Random tech sketches. Backpack is designed to hold a drone on the back that can be released to scout ahead for its owner.
End of year sketch dump 3
Some sketches based on my soldier uniform reference book. The tank crew armor looks like Buzz Lightyear after putting on some weight XD
End of year sketch dump 2
Some sketches during the production of Xenoshyft: Dreadmire. I was trying to design some drones and armor used for item art.
Sunday, December 25, 2016
More Armor Sketches
Some armor sketches using shapes and forms taken from a wasp. I like the idea of a compound eye in case one is taken out in combat. Having triangular shapes with dynamic curves gives it the feel that it can be aerodynamic. The springs added to the feet act as shock absorption when running at higher speed or landing after flight.
Wednesday, December 14, 2016
Standing Rock Altar
Tried a quick sketch of an altar/ritual center that you can find when traversing the campground. I based its designs of the Dolmens and Stone Henge as well as the art of stacking stones. It's shape and presence is creates a sense of mystery that compels Jack (main character) to dig deeper into the mysteries of the island.
Tuesday, November 22, 2016
Image released on facebook for campground scene. Main character Jack enters the campground in a shot reminiscent of Fall Out with a lone wanderer. A big part of the game is feeling the isolation in a man made world reclaimed by nature. Last of Us and Silent Hill have been a huge influence for this scene.
Friday, November 4, 2016
Thursday, November 3, 2016
Xenoshyft: Immolation Fire Retardant Shield
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